68 lines
2.6 KiB
TypeScript
68 lines
2.6 KiB
TypeScript
|
module TS.SpaceTac.Specs {
|
||
|
describe("MissionPartEscort", () => {
|
||
|
it("completes when the fleet is at location, with its escort", function () {
|
||
|
let destination = new StarLocation(new Star(null, 0, 0, "Atanax"));
|
||
|
destination.encounter_random = new SkewedRandomGenerator([0], true);
|
||
|
|
||
|
let universe = new Universe();
|
||
|
let fleet = new Fleet();
|
||
|
let ship = new Ship(null, "Zybux");
|
||
|
let part = new MissionPartEscort(new Mission(universe, fleet), destination, ship);
|
||
|
|
||
|
expect(fleet.ships).not.toContain(ship);
|
||
|
expect(part.title).toEqual("Escort Zybux to Atanax system");
|
||
|
expect(part.checkCompleted()).toBe(false, "Init location");
|
||
|
|
||
|
part.onStarted();
|
||
|
expect(fleet.ships).toContain(ship);
|
||
|
|
||
|
fleet.setLocation(destination, true);
|
||
|
expect(part.checkCompleted()).toBe(false, "Encounter not clear");
|
||
|
|
||
|
destination.clearEncounter();
|
||
|
expect(part.checkCompleted()).toBe(true, "Encouter cleared");
|
||
|
|
||
|
fleet.setLocation(new StarLocation(), true);
|
||
|
expect(part.checkCompleted()).toBe(false, "Went to another system");
|
||
|
|
||
|
fleet.setLocation(destination, true);
|
||
|
expect(part.checkCompleted()).toBe(true, "Back at destination");
|
||
|
expect(fleet.ships).toContain(ship);
|
||
|
|
||
|
part.onEnded();
|
||
|
expect(fleet.ships).not.toContain(ship);
|
||
|
})
|
||
|
|
||
|
it("sets the escorted ship as critical in battles", function () {
|
||
|
let universe = new Universe();
|
||
|
let fleet = new Fleet();
|
||
|
let ship1 = fleet.addShip();
|
||
|
let ship2 = fleet.addShip();
|
||
|
let ship = new Ship();
|
||
|
let destination = new StarLocation(new Star());
|
||
|
let part = new MissionPartEscort(new Mission(universe, fleet), destination, ship);
|
||
|
|
||
|
part.onStarted();
|
||
|
expect(fleet.ships).toContain(ship);
|
||
|
|
||
|
let enemy = new Fleet();
|
||
|
enemy.addShip();
|
||
|
let battle = new Battle(fleet, enemy);
|
||
|
battle.start();
|
||
|
battle.checkEndBattle();
|
||
|
expect(battle.ended).toBe(false);
|
||
|
|
||
|
// if a fleet member dies, it is not over
|
||
|
ship1.setDead();
|
||
|
battle.checkEndBattle();
|
||
|
expect(battle.ended).toBe(false);
|
||
|
|
||
|
// if the critical ship dies, it is defeat
|
||
|
ship.setDead();
|
||
|
battle.checkEndBattle();
|
||
|
expect(battle.ended).toBe(true);
|
||
|
expect(battle.outcome.winner).not.toBe(fleet);
|
||
|
})
|
||
|
})
|
||
|
}
|