2017-05-28 22:16:50 +00:00
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module TS.SpaceTac.Equipments {
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describe("ShieldTransfer", () => {
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it("generates equipment based on level", function () {
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let template = new ShieldTransfer();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_gravity": 1 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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2017-09-10 22:40:59 +00:00
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 0, 250, [new ValueTransferEffect("shield", -40)]));
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2017-05-28 22:16:50 +00:00
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_gravity": 2 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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2017-09-10 22:40:59 +00:00
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 0, 270, [new ValueTransferEffect("shield", -44)]));
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2017-05-28 22:16:50 +00:00
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_gravity": 3 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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2017-09-10 22:40:59 +00:00
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 0, 290, [new ValueTransferEffect("shield", -48)]));
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2017-05-28 22:16:50 +00:00
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_gravity": 10 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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2017-09-10 22:40:59 +00:00
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 0, 430, [new ValueTransferEffect("shield", -76)]));
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2017-05-28 22:16:50 +00:00
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})
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})
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}
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