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spacetac/src/core/missions/ActiveMissions.spec.ts

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module TK.SpaceTac.Specs {
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testing("ActiveMissions", test => {
test.case("starts the main story arc", check => {
let missions = new ActiveMissions();
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check.equals(missions.main, null);
let session = new GameSession();
session.startNewGame(true, false);
missions.startMainStory(session.universe, session.player.fleet);
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check.notequals(missions.main, null);
})
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test.case("gets the current list of missions, and updates them", check => {
let missions = new ActiveMissions();
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let universe = new Universe();
let fleet = new Fleet();
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missions.main = new Mission(universe, fleet);
missions.main.addPart(new MissionPart(missions.main, "Do something"));
missions.secondary = [
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new Mission(universe, fleet),
new Mission(universe, fleet)
];
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missions.secondary[0].addPart(new MissionPart(missions.secondary[0], "Maybe do something"));
missions.secondary[1].addPart(new MissionPart(missions.secondary[1], "Surely do something"));
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check.equals(missions.getCurrent().map(mission => mission.current_part.title), [
"Do something",
"Maybe do something",
"Surely do something",
]);
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missions.checkStatus();
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check.equals(missions.getCurrent().map(mission => mission.current_part.title), [
"Do something",
"Maybe do something",
"Surely do something",
]);
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check.patch(missions.secondary[0].current_part, "checkCompleted", () => true);
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missions.checkStatus();
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check.equals(missions.getCurrent().map(mission => mission.current_part.title), [
"Do something",
"Surely do something",
]);
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check.patch(missions.main.current_part, "checkCompleted", () => true);
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missions.checkStatus();
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check.equals(missions.getCurrent().map(mission => mission.current_part.title), [
"Surely do something",
]);
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check.equals(missions.main, null);
})
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test.case("builds a hash to help monitor status changes", check => {
let universe = new Universe();
universe.generate(4);
let fleet = new Fleet();
fleet.setLocation(universe.getStartLocation());
let missions = new ActiveMissions();
let hash = missions.getHash();
function checkChanged(info: string, expected = true) {
let new_hash = missions.getHash();
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check.same(new_hash != hash, expected, info);
hash = new_hash;
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check.equals(missions.getHash(), hash, "Stable after " + info);
}
checkChanged("Stable at init", false);
missions.startMainStory(universe, fleet);
checkChanged("Main story started");
let mission = new Mission(universe, fleet);
mission.addPart(new MissionPartConversation(mission, [new Ship()]));
mission.addPart(new MissionPartConversation(mission, [new Ship()]));
missions.addSecondary(mission, fleet);
checkChanged("Secondary mission accepted");
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check.equals(mission.getIndex(), 0);
missions.checkStatus();
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check.equals(mission.getIndex(), 1);
checkChanged("First conversation ended");
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check.equals(missions.secondary.length, 1);
missions.checkStatus();
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check.equals(missions.secondary.length, 0);
checkChanged("Second conversation ended - mission removed");
nn(missions.main).current_part.forceComplete();
missions.checkStatus();
checkChanged("Main mission progress");
});
})
}