Fixed arena size
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@ -34,7 +34,7 @@ module TS.SpaceTac {
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timer = Timer.global;
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timer = Timer.global;
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// Create a battle between two fleets
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// Create a battle between two fleets
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constructor(fleet1 = new Fleet(), fleet2 = new Fleet(), width = 1780, height = 948) {
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constructor(fleet1 = new Fleet(), fleet2 = new Fleet(), width = 1808, height = 948) {
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this.log = new BattleLog();
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this.log = new BattleLog();
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this.fleets = [fleet1, fleet2];
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this.fleets = [fleet1, fleet2];
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this.play_order = [];
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this.play_order = [];
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@ -37,7 +37,7 @@ module TS.SpaceTac.UI {
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this.hovered = null;
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this.hovered = null;
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this.range_hint = new RangeHint(this);
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this.range_hint = new RangeHint(this);
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var offset_x = 133;
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var offset_x = 112;
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var offset_y = 132;
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var offset_y = 132;
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var background = new Phaser.Button(battleview.game, 0, 0, "battle-arena-background");
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var background = new Phaser.Button(battleview.game, 0, 0, "battle-arena-background");
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