Updated TODO list
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TODO.md
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TODO.md
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@ -43,7 +43,7 @@ Battle
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* Add engine trail effect, and sound
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* Fix targetting not resetting on current cursor location when using keyboard shortcuts
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* Allow to skip animations, and allow no animation mode
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* Find incentives to move from starting position (permanent drones ?)
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* Find incentives to move from starting position (permanent drones or anomalies ?)
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* Add a "loot all" button, disable the loot button if there is no loot
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* Do not focus on ship while targetting for area effects (dissociate hover and target)
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* Repair drone has its activation effect sometimes displayed as permanent effect on ships in the radius
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@ -57,16 +57,21 @@ Ships models and equipments
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* Add permanent effects and actions to ship models
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* Add critical hit/miss
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* Add damage over time effect (tricky to make intuitive)
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* Safety margin should only be applied on ships, not arena borders (which should be fixed)
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* Move distance should increase with maneuvrability
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* Chance to hit should increase with precision
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* Add actions with cost dependent of distance (like current move actions)
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* Add "cone" targetting
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* Add disc targetting (for some jump move actions)
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* Add "chain" effects
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* Add "forced move" effects (like a gravity well)
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* Add hull points to drones and make them take area damage
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* "Shield Transfer" has no quality offsets
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Artificial Intelligence
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-----------------------
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* Use a first batch of producers, and only if no "good" move has been fo go on with some infinite producers
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* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers
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* Evaluate buffs/debuffs
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* Abandon fight if the AI judges there is no hope of victory
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* Add combination of random small move and actual maneuver, as producer
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