1
0
Fork 0

Updated TODO list

This commit is contained in:
Michaël Lemaire 2017-08-16 01:20:55 +02:00
parent 69651b77bd
commit 9f6c6bfa09

View file

@ -43,7 +43,7 @@ Battle
* Add engine trail effect, and sound
* Fix targetting not resetting on current cursor location when using keyboard shortcuts
* Allow to skip animations, and allow no animation mode
* Find incentives to move from starting position (permanent drones ?)
* Find incentives to move from starting position (permanent drones or anomalies ?)
* Add a "loot all" button, disable the loot button if there is no loot
* Do not focus on ship while targetting for area effects (dissociate hover and target)
* Repair drone has its activation effect sometimes displayed as permanent effect on ships in the radius
@ -57,16 +57,21 @@ Ships models and equipments
* Add permanent effects and actions to ship models
* Add critical hit/miss
* Add damage over time effect (tricky to make intuitive)
* Safety margin should only be applied on ships, not arena borders (which should be fixed)
* Move distance should increase with maneuvrability
* Chance to hit should increase with precision
* Add actions with cost dependent of distance (like current move actions)
* Add "cone" targetting
* Add disc targetting (for some jump move actions)
* Add "chain" effects
* Add "forced move" effects (like a gravity well)
* Add hull points to drones and make them take area damage
* "Shield Transfer" has no quality offsets
Artificial Intelligence
-----------------------
* Use a first batch of producers, and only if no "good" move has been fo go on with some infinite producers
* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers
* Evaluate buffs/debuffs
* Abandon fight if the AI judges there is no hope of victory
* Add combination of random small move and actual maneuver, as producer