Updated TODO
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TODO.md
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TODO.md
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@ -35,6 +35,7 @@ Battle
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* Add a voluntary retreat option
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* Toggle bar/text display in power section of action bar
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* Show a cooldown indicator on move action icon, if the simulation would cause the engine to overheat
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* Add an hexagonal grid (optional, may be enforced only on mobile) and work in units of this grid
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* Add engine trail effect, and sound
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* Allow to skip animations, and allow no animation mode
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* Find incentives to move from starting position (permanent drones or anomalies?)
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@ -52,16 +53,23 @@ Battle
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Ships models and actions
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------------------------
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* Add critical hit/miss (or indicate lucky/unlucky throws)
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* Replace maneuvrability and precision, with evasion (damage avoidance) and movement (for main engine action, km/power)
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* Add vigilance system, to watch if another ship enters a given radius, to be able to interrupt its turn
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* Remove safety margin for move actions (vigilance system should replace it)
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* Add damage over time effect (tricky to make intuitive)
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* Add actions with cost dependent of distance (like current move actions)
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* Add disc targetting (for some jump move actions)
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* Add "chain" effects
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* Add mines equivalent (drones that apply only at the end)
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* RepelEffect should apply on ships in a good order (distance decreasing)
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* Add damage on collisions (when two ships are moved to the same place)
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* Add hull points to drones and make them take area damage
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* Add a target type filter (all, enemies, allies, self or not)
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* Shields should be able to absorb (some type of) damage, even with 1 remaining
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* Allow to customize effects based on whether a target is enemy, allied or self
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* Add damage mode: shield / shield or hull / shield then hull / hull
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* Add pinned effect (cannot be moved)
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* Add a reflect damage effect
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* Add untargettable effect (can only be targetted with area effects)
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* Add damage modifier (to change the options of incoming damage or outgoing damage)
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* Add a balance testing page, using AI battles with or without an upgrade, to help in balancing
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Artificial Intelligence
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@ -93,6 +101,7 @@ Common UI
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Technical
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---------
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* Fix "npm test" returning 0 even on failure
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* Fix alpha being altered in atlases
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* Pack sounds
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* Add toggles for shaders, automatically disable them if too slow, and initially disable them on mobile
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@ -11,6 +11,11 @@ Buttons should be lit by a pure white line in top-left corner (~75% of the borde
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## Color palette
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* First color is for neutral interface and ships
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* Second color is for AI
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* Third color is for story
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* Fourth color is for enemy
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http://paletton.com/#uid=63D0c0kcBwN43YM8AMYhnnWlyeQ
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