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Added basic unit movement animation

This commit is contained in:
Michaël Lemaire 2020-02-17 20:19:25 +01:00
parent f0168d681b
commit d6269e04ba
4 changed files with 48 additions and 6 deletions

View File

@ -68,7 +68,7 @@ start = NodePath("../../anchors/anchor20")
end = NodePath("../../anchors/anchor14")
[node name="route33" parent="routes" instance=ExtResource( 2 )]
points = PoolVector2Array( 780, 300, 544, 184 )
points = PoolVector2Array( 780, 300, 540, 180 )
start = NodePath("../../anchors/anchor12")
end = NodePath("../../anchors/anchor16")
@ -78,7 +78,7 @@ start = NodePath("../../anchors/anchor12")
end = NodePath("../../anchors/anchor20")
[node name="route43" parent="routes" instance=ExtResource( 2 )]
points = PoolVector2Array( 540, 420, 544, 184 )
points = PoolVector2Array( 540, 420, 540, 180 )
start = NodePath("../../anchors/anchor20")
end = NodePath("../../anchors/anchor16")
@ -213,12 +213,12 @@ start = NodePath("../../anchors/anchor15")
end = NodePath("../../anchors/anchor13")
[node name="route36" parent="routes" instance=ExtResource( 2 )]
points = PoolVector2Array( 544, 184, 300, 300 )
points = PoolVector2Array( 540, 180, 300, 300 )
start = NodePath("../../anchors/anchor16")
end = NodePath("../../anchors/anchor13")
[node name="route50" parent="routes" instance=ExtResource( 2 )]
points = PoolVector2Array( 544, 184, 300, 300 )
points = PoolVector2Array( 540, 180, 300, 300 )
start = NodePath("../../anchors/anchor16")
end = NodePath("../../anchors/anchor13")
@ -321,7 +321,7 @@ position = Vector2( 900, 480 )
position = Vector2( 180, 480 )
[node name="anchor16" parent="anchors" instance=ExtResource( 1 )]
position = Vector2( 544, 184 )
position = Vector2( 540, 180 )
[node name="anchor17" parent="anchors" instance=ExtResource( 1 )]
position = Vector2( 960, 720 )

37
tests/unit_move.tscn Normal file
View File

@ -0,0 +1,37 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=1]
[ext_resource path="res://arenas/route.tscn" type="PackedScene" id=2]
[ext_resource path="res://units/creeper.tscn" type="PackedScene" id=3]
[node name="Node2D" type="Node2D"]
[node name="route" parent="." instance=ExtResource( 2 )]
points = PoolVector2Array( 300, 900, 800, 900 )
start = NodePath("../anchor")
end = NodePath("../anchor2")
[node name="route2" parent="." instance=ExtResource( 2 )]
points = PoolVector2Array( 800, 900, 550, 1200 )
start = NodePath("../anchor2")
end = NodePath("../anchor3")
[node name="route3" parent="." instance=ExtResource( 2 )]
points = PoolVector2Array( 550, 1200, 300, 900 )
start = NodePath("../anchor3")
end = NodePath("../anchor")
[node name="anchor" parent="." instance=ExtResource( 1 )]
position = Vector2( 300, 900 )
content = NodePath("creeper")
[node name="creeper" parent="anchor" instance=ExtResource( 3 )]
modulate = Color( 1, 1, 1, 1 )
attacker = true
playable = true
[node name="anchor2" parent="." instance=ExtResource( 1 )]
position = Vector2( 800, 900 )
[node name="anchor3" parent="." instance=ExtResource( 1 )]
position = Vector2( 550, 1200 )

View File

@ -101,7 +101,11 @@ func play(anchor):
func move_to(anchor):
if $points.move:
$points.move -= 1
var position = rect_global_position
anchor.set_content(self)
rect_position = position - anchor.position
$sprite.rotation = atan2(-rect_position.y, -rect_position.x)
AnimHelper.linear_goto(self, Vector2(-50, -50))
func get_points() -> UnitPoints:
if $points is UnitPoints:

View File

@ -6,6 +6,7 @@
[ext_resource path="res://theme/ui.tres" type="Theme" id=4]
[node name="unit" type="Panel"]
modulate = Color( 0.5, 0.5, 0.5, 1 )
self_modulate = Color( 1, 1, 1, 0 )
margin_left = -50.0
margin_top = -50.0
@ -23,7 +24,7 @@ position = Vector2( 50, 50 )
texture = ExtResource( 2 )
[node name="points" parent="." instance=ExtResource( 3 )]
modulate = Color( 1, 0.5, 0.5, 1 )
modulate = Color( 1, 0.3, 0.3, 1 )
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5