Added basic unit movement animation
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@ -68,7 +68,7 @@ start = NodePath("../../anchors/anchor20")
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end = NodePath("../../anchors/anchor14")
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[node name="route33" parent="routes" instance=ExtResource( 2 )]
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points = PoolVector2Array( 780, 300, 544, 184 )
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points = PoolVector2Array( 780, 300, 540, 180 )
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start = NodePath("../../anchors/anchor12")
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end = NodePath("../../anchors/anchor16")
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@ -78,7 +78,7 @@ start = NodePath("../../anchors/anchor12")
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end = NodePath("../../anchors/anchor20")
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[node name="route43" parent="routes" instance=ExtResource( 2 )]
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points = PoolVector2Array( 540, 420, 544, 184 )
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points = PoolVector2Array( 540, 420, 540, 180 )
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start = NodePath("../../anchors/anchor20")
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end = NodePath("../../anchors/anchor16")
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@ -213,12 +213,12 @@ start = NodePath("../../anchors/anchor15")
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end = NodePath("../../anchors/anchor13")
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[node name="route36" parent="routes" instance=ExtResource( 2 )]
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points = PoolVector2Array( 544, 184, 300, 300 )
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points = PoolVector2Array( 540, 180, 300, 300 )
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start = NodePath("../../anchors/anchor16")
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end = NodePath("../../anchors/anchor13")
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[node name="route50" parent="routes" instance=ExtResource( 2 )]
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points = PoolVector2Array( 544, 184, 300, 300 )
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points = PoolVector2Array( 540, 180, 300, 300 )
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start = NodePath("../../anchors/anchor16")
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end = NodePath("../../anchors/anchor13")
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@ -321,7 +321,7 @@ position = Vector2( 900, 480 )
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position = Vector2( 180, 480 )
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[node name="anchor16" parent="anchors" instance=ExtResource( 1 )]
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position = Vector2( 544, 184 )
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position = Vector2( 540, 180 )
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[node name="anchor17" parent="anchors" instance=ExtResource( 1 )]
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position = Vector2( 960, 720 )
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@ -0,0 +1,37 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=1]
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[ext_resource path="res://arenas/route.tscn" type="PackedScene" id=2]
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[ext_resource path="res://units/creeper.tscn" type="PackedScene" id=3]
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[node name="Node2D" type="Node2D"]
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[node name="route" parent="." instance=ExtResource( 2 )]
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points = PoolVector2Array( 300, 900, 800, 900 )
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start = NodePath("../anchor")
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end = NodePath("../anchor2")
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[node name="route2" parent="." instance=ExtResource( 2 )]
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points = PoolVector2Array( 800, 900, 550, 1200 )
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start = NodePath("../anchor2")
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end = NodePath("../anchor3")
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[node name="route3" parent="." instance=ExtResource( 2 )]
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points = PoolVector2Array( 550, 1200, 300, 900 )
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start = NodePath("../anchor3")
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end = NodePath("../anchor")
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[node name="anchor" parent="." instance=ExtResource( 1 )]
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position = Vector2( 300, 900 )
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content = NodePath("creeper")
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[node name="creeper" parent="anchor" instance=ExtResource( 3 )]
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modulate = Color( 1, 1, 1, 1 )
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attacker = true
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playable = true
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[node name="anchor2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 800, 900 )
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[node name="anchor3" parent="." instance=ExtResource( 1 )]
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position = Vector2( 550, 1200 )
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@ -101,7 +101,11 @@ func play(anchor):
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func move_to(anchor):
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if $points.move:
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$points.move -= 1
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var position = rect_global_position
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anchor.set_content(self)
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rect_position = position - anchor.position
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$sprite.rotation = atan2(-rect_position.y, -rect_position.x)
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AnimHelper.linear_goto(self, Vector2(-50, -50))
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func get_points() -> UnitPoints:
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if $points is UnitPoints:
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@ -6,6 +6,7 @@
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[ext_resource path="res://theme/ui.tres" type="Theme" id=4]
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[node name="unit" type="Panel"]
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modulate = Color( 0.5, 0.5, 0.5, 1 )
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self_modulate = Color( 1, 1, 1, 0 )
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margin_left = -50.0
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margin_top = -50.0
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@ -23,7 +24,7 @@ position = Vector2( 50, 50 )
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texture = ExtResource( 2 )
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[node name="points" parent="." instance=ExtResource( 3 )]
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modulate = Color( 1, 0.5, 0.5, 1 )
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modulate = Color( 1, 0.3, 0.3, 1 )
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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