Michaël Lemaire
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872ac12159
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Added a ShipList to hold ship icons in battle view
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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0f45244a8e
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Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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2a12a671a2
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Fixed loot level generation
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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0df8eabe08
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Added LootGenerator
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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7d62ee42e2
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Start of loot system
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2015-01-13 01:00:00 +01:00 |
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Michaël Lemaire
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9766193944
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Added unit testing for BattleView
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2015-01-08 01:00:00 +01:00 |
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Michaël Lemaire
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a7f1cb41ab
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Added tslint style checker
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2015-01-07 01:00:00 +01:00 |
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Michaël Lemaire
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18a20a7855
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Improved tests coverage for actions
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2015-01-07 01:00:00 +01:00 |
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Michaël Lemaire
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39fda0ffce
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Added missing type specs (no more implicit 'any')
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2015-01-06 01:00:00 +01:00 |
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Michaël Lemaire
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709c43ade4
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Added end turn action
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2015-01-06 01:00:00 +01:00 |
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Michaël Lemaire
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8870b8839e
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Added ship sprite moving on move actions
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2015-01-06 01:00:00 +01:00 |
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Michaël Lemaire
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9d55c8d085
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Added action bar with action icons, using Targetting (WIP)
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2015-01-02 01:00:00 +01:00 |
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Michaël Lemaire
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4a5f975d25
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Module renaming to avoid some errors due to file compiling order
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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1efa4a0595
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Added action types (WIP)
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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37b7bd40d2
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Added ship hovering system
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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4efaafafd9
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Added battle log system (WIP)
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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006d95ae6b
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Added code to advance to next ship in play order
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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791a545abe
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Added code for move and action points
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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8a75ca968e
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Added ship icons and sprite in the BattleView
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2014-12-30 01:00:00 +01:00 |
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Michaël Lemaire
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ba27eddd55
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Added unit testing with jasmine + battle play order by initiative throws
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2014-12-30 01:00:00 +01:00 |
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Michaël Lemaire
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b4b37a46d2
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Added basic battle structure
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2014-12-29 01:00:00 +01:00 |
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