Michaël Lemaire
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53fefc25b8
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Fixed AI not using AP while moving (cheater...)
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2015-02-19 01:00:00 +01:00 |
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Michaël Lemaire
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2239d1e06d
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Added looting of enemy ships after battle
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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8354f03cfb
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Added looting from the battle outcome (WIP)
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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728119877b
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Added git hooks to run tests and lint on commit
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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de81186faf
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Added end battle conditions and event
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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30e6323bf3
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Added unit tests
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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f6a7c0b8d9
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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2c73a62893
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Added death status and death event when hull reaches 0
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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169b840e80
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Added ship list graphics
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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ca43fa2e53
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Added damage display on ship sprites
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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66f86b4ddb
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Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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4d29d2cbc2
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Added AP usage checking on weapons
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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ef1f0914b8
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Added hull and shield attributes, and weapon damage on them
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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32885d9651
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Apply weapon distance
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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e59d88f2c0
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Added target effects and basic weapon structure (WIP)
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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36b54e7b75
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Fixed ship facing angle
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2015-01-26 01:00:00 +01:00 |
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Michaël Lemaire
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caf4e82515
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Changed ship initiative to be a proper Attribute
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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3a5e963240
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Manage AP recovery and initial value with equipment effects
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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d1222ef26a
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Added effect generation from templates
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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5f1913da6d
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Added permanent effects on attributes for equipement
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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be434b4eb4
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New attribute system for action points
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2015-01-19 01:00:00 +01:00 |
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Michaël Lemaire
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7fae46b53e
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Added action listing from attached equipment
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2015-01-16 01:00:00 +01:00 |
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Michaël Lemaire
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2a12a671a2
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Fixed loot level generation
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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0df8eabe08
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Added LootGenerator
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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7d62ee42e2
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Start of loot system
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2015-01-13 01:00:00 +01:00 |
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Michaël Lemaire
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9766193944
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Added unit testing for BattleView
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2015-01-08 01:00:00 +01:00 |
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Michaël Lemaire
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a7f1cb41ab
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Added tslint style checker
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2015-01-07 01:00:00 +01:00 |
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Michaël Lemaire
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18a20a7855
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Improved tests coverage for actions
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2015-01-07 01:00:00 +01:00 |
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Michaël Lemaire
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39fda0ffce
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Added missing type specs (no more implicit 'any')
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2015-01-06 01:00:00 +01:00 |
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Michaël Lemaire
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4a5f975d25
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Module renaming to avoid some errors due to file compiling order
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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1efa4a0595
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Added action types (WIP)
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2014-12-31 01:00:00 +01:00 |
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Michaël Lemaire
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37b7bd40d2
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Added ship hovering system
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2014-12-31 01:00:00 +01:00 |
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