Michaël Lemaire
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71e7aa0406
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Fixed line drawings
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2018-06-07 11:53:37 +02:00 |
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Michaël Lemaire
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312ce0e99a
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Fixed laser animation and targetting display
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2018-06-06 00:34:03 +02:00 |
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Michaël Lemaire
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811bfa182d
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Migration to Phaser 3
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2018-06-04 09:48:04 +02:00 |
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Michaël Lemaire
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3eeb9c3518
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Small targetting display changes
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2018-04-17 00:10:21 +02:00 |
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Michaël Lemaire
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3d6bc192d0
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
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Michaël Lemaire
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b24dd86a66
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New data pack system
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2018-03-08 20:16:05 +01:00 |
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Michaël Lemaire
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41f9b1ad6f
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Fixed Xander not being able to use Disengage
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2018-03-05 22:28:06 +01:00 |
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Michaël Lemaire
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ea8771fc75
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Fixed Xander's "Disengage" being used instead of main engine
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2018-03-01 19:46:17 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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32b852e2cd
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Fixed move ghost scaling
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2018-02-07 01:18:00 +01:00 |
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Michaël Lemaire
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8b755d9205
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Updated typescript version
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2018-01-31 19:19:50 +01:00 |
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Michaël Lemaire
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fddf7a3916
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Replaced success factor display with a bar
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2017-12-20 19:57:28 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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e13ee56581
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Fixed area effects not applying
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2017-11-29 01:36:07 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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2e344c498e
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targetting: Fixed ghost angle on "surroundings" mode
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2017-10-03 23:18:29 +02:00 |
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Michaël Lemaire
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e34372891e
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Added laser effect
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2017-10-03 22:56:25 +02:00 |
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Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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Michaël Lemaire
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3b4c5f0d7c
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actionbar: Restored overheat/cooldown display
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2017-10-01 20:16:41 +02:00 |
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Michaël Lemaire
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5a730762d1
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Fixed some targetting issues
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2017-10-01 18:33:48 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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2265f53a7b
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arena: Added targetting with number keys
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2017-09-14 00:26:14 +02:00 |
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Michaël Lemaire
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1dc6a5b768
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arena: Activate tactical mode while targetting + fixed some toggle issues
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2017-09-13 22:56:57 +02:00 |
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Michaël Lemaire
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545478b208
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Started work on new battle HUD
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2017-08-24 20:26:07 +02:00 |
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Michaël Lemaire
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b5101261a4
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Images to atlas (continued)
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2017-08-22 01:21:34 +02:00 |
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Michaël Lemaire
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2106b93439
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Move distance is now dependent on maneuvrability
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2017-08-18 00:53:21 +02:00 |
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Michaël Lemaire
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8530ab88f3
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Use atlas to pack images
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2017-07-27 00:54:56 +02:00 |
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Michaël Lemaire
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370252ce6e
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arena: Improved targetting arrow graphics
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2017-06-23 10:51:27 +02:00 |
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Michaël Lemaire
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3cc168bae9
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arena: Added auto-approach to bring in range for action
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2017-06-22 01:32:18 +02:00 |
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Michaël Lemaire
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a3df49ae0b
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arena: Reorganize in layers
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2017-05-17 23:55:39 +02:00 |
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Michaël Lemaire
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000dcbcfd8
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arena: Highlight ships targetted by current action
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2017-05-09 20:17:49 +02:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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471ca8d2d0
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Better display of emergency stasis
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2017-02-15 23:34:27 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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