Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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4b2d46754f
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Removed dead ships from play order
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2017-10-26 00:45:53 +02:00 |
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Michaël Lemaire
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08e1b506b1
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Added Prokhorov Laser and Kelvin Generator
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2017-10-02 18:02:30 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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34d87516cf
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Added battle stat "Equipment wear"
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2017-09-15 00:24:53 +02:00 |
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Michaël Lemaire
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284c0cf297
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Fixed many AI and AIDuel asynchronous issues
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2017-08-23 19:59:22 +02:00 |
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Michaël Lemaire
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0f413d334c
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Added RepelEffect and use it in Gravit Shield action
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2017-08-17 19:51:22 +02:00 |
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Michaël Lemaire
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cb138eaa20
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Fix AI not playing after game loading
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2017-07-20 17:49:47 +02:00 |
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Michaël Lemaire
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d4ae153685
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Fixed some active effects display issues
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2017-06-25 23:07:53 +02:00 |
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Michaël Lemaire
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f62f2236f8
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Added Damage Protector (visual feedback still missing)
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2017-06-13 00:28:54 +02:00 |
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Michaël Lemaire
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efcb00e955
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
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Michaël Lemaire
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8c0aa73ab7
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Refactored MoveEvent for new battle log flow
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2017-05-30 18:24:55 +02:00 |
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Michaël Lemaire
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83807beb20
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
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Michaël Lemaire
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a4db1f6ba3
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Updated starting battle positions
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2017-05-30 12:33:07 +02:00 |
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Michaël Lemaire
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c717b153ce
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Added battle stats
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2017-05-26 01:09:29 +02:00 |
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Michaël Lemaire
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b9eaea41d0
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AI: avoid damage to allies
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2017-05-18 01:17:07 +02:00 |
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Michaël Lemaire
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8bfc26b99b
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Fixed arena size
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2017-05-15 21:55:57 +02:00 |
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Michaël Lemaire
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019cb73c7e
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battleview: New ship tooltip
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2017-05-15 01:00:36 +02:00 |
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Michaël Lemaire
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5d4315f1ca
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Simplified drones behavior
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2017-05-11 00:52:16 +02:00 |
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Michaël Lemaire
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3fb2cf8e31
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Fixed sticky effects not being removed at end of battle
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2017-05-10 19:16:57 +02:00 |
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Michaël Lemaire
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33ec46e27a
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Improved tactical AI and set it as default
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2017-05-10 01:20:05 +02:00 |
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Michaël Lemaire
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d68f295f2d
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Added battle experience
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2017-05-09 19:19:26 +02:00 |
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Michaël Lemaire
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c6ce8a1a6c
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Started work on remote session saving (WIP)
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2017-05-03 00:49:35 +02:00 |
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Michaël Lemaire
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f8c443f3c9
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Fixed encounter generation matching star system level
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2017-04-26 01:27:42 +02:00 |
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Michaël Lemaire
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2fb696544f
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
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Michaël Lemaire
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b916230002
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
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Michaël Lemaire
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ca7be2e416
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Added ability to loot items at the end of battle
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2017-03-14 18:48:04 +01:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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de8651440a
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Use of iterators as producers for TacticalAI
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2017-02-22 02:14:14 +01:00 |
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Michaël Lemaire
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80a82664e1
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Started work on TacticalAI and added AI tournament
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2017-02-21 22:16:18 +01:00 |
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Michaël Lemaire
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fc483c1967
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Revert arena scaling
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2017-02-19 17:54:19 +01:00 |
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Michaël Lemaire
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9e0df7a08b
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Fixed several AI-related problems
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2017-02-16 23:59:41 +01:00 |
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Michaël Lemaire
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13b6c13ef4
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Fixed restoring from saved battle
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2017-02-16 19:24:21 +01:00 |
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Michaël Lemaire
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471ca8d2d0
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Better display of emergency stasis
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2017-02-15 23:34:27 +01:00 |
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Michaël Lemaire
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8cb165e1a4
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Pause log processing during ship and weapon animations
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2017-02-14 01:30:50 +01:00 |
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Michaël Lemaire
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877af0e8c8
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Restored game save serialization (using tscommon)
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2017-02-09 01:26:04 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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