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55 commits

Author SHA1 Message Date
Michaël Lemaire a60ad14c79 Switch to es6 2019-05-13 23:17:58 +02:00
Michaël Lemaire a6b0f51b9c AI now uses real simulated effects in evaluation, and produces all toggle actions 2018-06-14 17:39:27 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire 095cf9e491 Replaced AI duel page with a node.js multi-process simulator 2018-04-06 00:27:26 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 37bb85e773 Added damage evasion 2018-03-26 17:30:43 +02:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire b4fff901cd Fixed AI spawning a new web worker at each turn (thus downloading the app again and again) 2018-03-06 18:41:38 +01:00
Michaël Lemaire 851c59bac1 Fixed several AI related problems 2018-03-02 00:14:09 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 8b755d9205 Updated typescript version 2018-01-31 19:19:50 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire 4e155b8556 AI: Tactical evaluators now work on diffs instead of guessed effects 2018-01-09 20:23:35 +01:00
Michaël Lemaire 7e20599fce Process AI in a web worker if available 2017-12-21 20:04:54 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire 1936cfef8d Added cone targetting 2017-10-03 18:11:30 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 284c0cf297 Fixed many AI and AIDuel asynchronous issues 2017-08-23 19:59:22 +02:00
Michaël Lemaire 1649096209 Fixed approach simulator moving because of float rounding errors 2017-06-25 19:48:34 +02:00
Michaël Lemaire 3cc168bae9 arena: Added auto-approach to bring in range for action 2017-06-22 01:32:18 +02:00
Michaël Lemaire 13291e7d5f Get around move exlusion areas in the move-fire simulator 2017-06-20 01:04:27 +02:00
Michaël Lemaire 7275288f13 Updated attributes and skills 2017-06-11 22:44:12 +02:00
Michaël Lemaire 52d4e1274c Improved cooldown representation 2017-05-22 18:29:04 +02:00
Michaël Lemaire c7799ce1e3 ai: Guess area effects at the final ship location 2017-05-19 01:22:48 +02:00
Michaël Lemaire ff5ded689b ai: Improved play timing 2017-05-19 01:19:05 +02:00
Michaël Lemaire 17bee3a81f AI: consider overheat and heal effects 2017-05-18 23:10:16 +02:00
Michaël Lemaire d0f475c0e4 AI: added random blast shots on a grid 2017-05-18 18:13:07 +02:00
Michaël Lemaire b9eaea41d0 AI: avoid damage to allies 2017-05-18 01:17:07 +02:00
Michaël Lemaire 84e56ffc7d Fixed some AI behavior 2017-05-18 01:03:33 +02:00
Michaël Lemaire b10725abda Removed Bully AI and fixed AI trying unavailable actions 2017-05-18 00:07:16 +02:00
Michaël Lemaire 33ec46e27a Improved tactical AI and set it as default 2017-05-10 01:20:05 +02:00
Michaël Lemaire 92129eb512 ai: Discourage from fleeing to arena borders 2017-05-09 23:09:44 +02:00
Michaël Lemaire 4be738fe4f Updated to typescript 2.3 2017-05-02 23:33:58 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire e64e3955b3 Weapons with blast can now target a ship indirectly 2017-03-09 00:18:40 +01:00
Michaël Lemaire ed5d338522 BullyAI now uses the MoveFireSimulator 2017-03-07 23:16:47 +01:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00
Michaël Lemaire 135123e7f1 Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
Michaël Lemaire db194b4bf6 New AI Duel page 2017-02-24 01:34:31 +01:00
Michaël Lemaire de8651440a Use of iterators as producers for TacticalAI 2017-02-22 02:14:14 +01:00
Michaël Lemaire 80a82664e1 Started work on TacticalAI and added AI tournament 2017-02-21 22:16:18 +01:00