Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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a2ad1ecab0
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Fixed dead ship leaving its drones behind
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2017-11-30 00:56:22 +01:00 |
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Michaël Lemaire
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bc99d6aa6b
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Fixed displaying of negative power cost (power recovery)
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2017-11-29 23:50:40 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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ee1cbc9c14
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Simplified drone system
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2017-05-23 01:00:02 +02:00 |
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Michaël Lemaire
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dbd2c8e49b
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Fixed sticky effects description
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2017-05-22 22:17:59 +02:00 |
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Michaël Lemaire
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5d4315f1ca
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Simplified drones behavior
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2017-05-11 00:52:16 +02:00 |
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Michaël Lemaire
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f60bbf6e39
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arena: Add tooltip on deployed drones
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2017-05-10 19:48:28 +02:00 |
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Michaël Lemaire
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d5b37ff850
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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144eb56537
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Added log when an action cannot be applied
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2017-03-07 20:27:46 +01:00 |
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Michaël Lemaire
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aa3af26790
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Consume power before action starts
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2017-02-19 22:52:11 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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