Michaël Lemaire
|
e357686a64
|
Added basic "playing" ship indicator for arena
|
2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
d69459a7e3
|
Fixed preload bar centering on chrome
|
2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
caf4e82515
|
Changed ship initiative to be a proper Attribute
|
2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
04035cce8c
|
Reorganized assets
|
2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
875ef03d03
|
Added animation on ValueBar
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
4b940942aa
|
Temporary fix for arena sizing on Chrome
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
ca4f493b65
|
Added action points display in action bar
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
3a5e963240
|
Manage AP recovery and initial value with equipment effects
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
d1222ef26a
|
Added effect generation from templates
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
5f1913da6d
|
Added permanent effects on attributes for equipement
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
135609002c
|
Merge branch 'master' of bitbucket.com:thunderk/spacetac
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
c77056ac4c
|
Fixed bootstrap and coding style
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
7695540a77
|
Added missing asset
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
8569ea4b3d
|
Fixed initial arena size
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
a4edaf5430
|
Added hover effects on ships in the arena
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
be434b4eb4
|
New attribute system for action points
|
2015-01-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
fc5c8a7c55
|
Fixed preload bar centering
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
62e2e3239d
|
Added action points progress bar graphics
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
be72bfd4d1
|
Added action bar background
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
b94553f913
|
Added ship sprite rotation when moving
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
7fae46b53e
|
Added action listing from attached equipment
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
6d5b0090a0
|
Missing asset
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
872ac12159
|
Added a ShipList to hold ship icons in battle view
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
0f45244a8e
|
Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
2a12a671a2
|
Fixed loot level generation
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
968c22c59f
|
Fixed karma running tests twice in parallel (causing mush trouble)
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
0df8eabe08
|
Added LootGenerator
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
7d62ee42e2
|
Start of loot system
|
2015-01-13 01:00:00 +01:00 |
|
Michaël Lemaire
|
92131cbde6
|
Added move interpolation
|
2015-01-09 01:00:00 +01:00 |
|
Michaël Lemaire
|
3261e7bdb5
|
Destroy the test game after each unit test
|
2015-01-08 01:00:00 +01:00 |
|
Michaël Lemaire
|
09d07188aa
|
Fixed tslint errors
|
2015-01-08 01:00:00 +01:00 |
|
Michaël Lemaire
|
9766193944
|
Added unit testing for BattleView
|
2015-01-08 01:00:00 +01:00 |
|
Michaël Lemaire
|
389db8d220
|
Added missing assets and test game destroying
|
2015-01-08 01:00:00 +01:00 |
|
Michaël Lemaire
|
34e3fbdb24
|
Added ValueBar
|
2015-01-08 01:00:00 +01:00 |
|
Michaël Lemaire
|
a7f1cb41ab
|
Added tslint style checker
|
2015-01-07 01:00:00 +01:00 |
|
Michaël Lemaire
|
18a20a7855
|
Improved tests coverage for actions
|
2015-01-07 01:00:00 +01:00 |
|
Michaël Lemaire
|
39fda0ffce
|
Added missing type specs (no more implicit 'any')
|
2015-01-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
709c43ade4
|
Added end turn action
|
2015-01-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
16b67b94a7
|
Added targetting visual line for move action
|
2015-01-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
8870b8839e
|
Added ship sprite moving on move actions
|
2015-01-06 01:00:00 +01:00 |
|
Michaël Lemaire
|
9d55c8d085
|
Added action bar with action icons, using Targetting (WIP)
|
2015-01-02 01:00:00 +01:00 |
|
Michaël Lemaire
|
eb727d4ff4
|
Added mouse move capture on arena background (for space targets)
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
6a30e1a045
|
Refactoring of some View code
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
4a5f975d25
|
Module renaming to avoid some errors due to file compiling order
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
1efa4a0595
|
Added action types (WIP)
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
37b7bd40d2
|
Added ship hovering system
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
4efaafafd9
|
Added battle log system (WIP)
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
006d95ae6b
|
Added code to advance to next ship in play order
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
791a545abe
|
Added code for move and action points
|
2014-12-31 01:00:00 +01:00 |
|
Michaël Lemaire
|
a2b149bba5
|
Added basic test assets (sprites)
|
2014-12-30 01:00:00 +01:00 |
|
Michaël Lemaire
|
8a75ca968e
|
Added ship icons and sprite in the BattleView
|
2014-12-30 01:00:00 +01:00 |
|
Michaël Lemaire
|
ba27eddd55
|
Added unit testing with jasmine + battle play order by initiative throws
|
2014-12-30 01:00:00 +01:00 |
|
Michaël Lemaire
|
b4b37a46d2
|
Added basic battle structure
|
2014-12-29 01:00:00 +01:00 |
|
Michaël Lemaire
|
89d793cb33
|
Initial bootstrap
|
2014-12-28 01:00:00 +01:00 |
|