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40 commits

Author SHA1 Message Date
Michaël Lemaire c608ac2a08 WIP 2018-07-09 16:04:40 +02:00
Michaël Lemaire b4302da855 WIP 2018-07-09 11:38:42 +02:00
Michaël Lemaire 7e5572c1d9 WIP on hex grid 2018-07-02 00:44:38 +02:00
Michaël Lemaire 4e624dc9db Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
Michaël Lemaire 71e7aa0406 Fixed line drawings 2018-06-07 11:53:37 +02:00
Michaël Lemaire 312ce0e99a Fixed laser animation and targetting display 2018-06-06 00:34:03 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire 3eeb9c3518 Small targetting display changes 2018-04-17 00:10:21 +02:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire b24dd86a66 New data pack system 2018-03-08 20:16:05 +01:00
Michaël Lemaire 41f9b1ad6f Fixed Xander not being able to use Disengage 2018-03-05 22:28:06 +01:00
Michaël Lemaire ea8771fc75 Fixed Xander's "Disengage" being used instead of main engine 2018-03-01 19:46:17 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 32b852e2cd Fixed move ghost scaling 2018-02-07 01:18:00 +01:00
Michaël Lemaire 8b755d9205 Updated typescript version 2018-01-31 19:19:50 +01:00
Michaël Lemaire fddf7a3916 Replaced success factor display with a bar 2017-12-20 19:57:28 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire e13ee56581 Fixed area effects not applying 2017-11-29 01:36:07 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 2e344c498e targetting: Fixed ghost angle on "surroundings" mode 2017-10-03 23:18:29 +02:00
Michaël Lemaire e34372891e Added laser effect 2017-10-03 22:56:25 +02:00
Michaël Lemaire 1936cfef8d Added cone targetting 2017-10-03 18:11:30 +02:00
Michaël Lemaire 3b4c5f0d7c actionbar: Restored overheat/cooldown display 2017-10-01 20:16:41 +02:00
Michaël Lemaire 5a730762d1 Fixed some targetting issues 2017-10-01 18:33:48 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 2265f53a7b arena: Added targetting with number keys 2017-09-14 00:26:14 +02:00
Michaël Lemaire 1dc6a5b768 arena: Activate tactical mode while targetting + fixed some toggle issues 2017-09-13 22:56:57 +02:00
Michaël Lemaire 545478b208 Started work on new battle HUD 2017-08-24 20:26:07 +02:00
Michaël Lemaire b5101261a4 Images to atlas (continued) 2017-08-22 01:21:34 +02:00
Michaël Lemaire 2106b93439 Move distance is now dependent on maneuvrability 2017-08-18 00:53:21 +02:00
Michaël Lemaire 8530ab88f3 Use atlas to pack images 2017-07-27 00:54:56 +02:00
Michaël Lemaire 370252ce6e arena: Improved targetting arrow graphics 2017-06-23 10:51:27 +02:00
Michaël Lemaire 3cc168bae9 arena: Added auto-approach to bring in range for action 2017-06-22 01:32:18 +02:00
Michaël Lemaire a3df49ae0b arena: Reorganize in layers 2017-05-17 23:55:39 +02:00
Michaël Lemaire 000dcbcfd8 arena: Highlight ships targetted by current action 2017-05-09 20:17:49 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire 471ca8d2d0 Better display of emergency stasis 2017-02-15 23:34:27 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/view/battle/Targetting.ts (Browse further)