Michaël Lemaire
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a8d0369292
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
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Michaël Lemaire
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5d4315f1ca
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Simplified drones behavior
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2017-05-11 00:52:16 +02:00 |
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Michaël Lemaire
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7a7fccfbbb
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Damage effects may now be random in a given range
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2017-05-10 22:52:24 +02:00 |
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Michaël Lemaire
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d5b37ff850
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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53a8772cbe
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Added some helpful tooltips
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2017-03-15 22:40:19 +01:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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e64e3955b3
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Weapons with blast can now target a ship indirectly
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2017-03-09 00:18:40 +01:00 |
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Michaël Lemaire
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144eb56537
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Added log when an action cannot be applied
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2017-03-07 20:27:46 +01:00 |
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Michaël Lemaire
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3f336c8d11
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Added equipment slot icons
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2017-03-05 15:12:08 +01:00 |
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Michaël Lemaire
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aa3af26790
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Consume power before action starts
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2017-02-19 22:52:11 +01:00 |
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Michaël Lemaire
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fc483c1967
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Revert arena scaling
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2017-02-19 17:54:19 +01:00 |
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Michaël Lemaire
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29ea205d36
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Balanced repair drone
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2017-02-16 19:05:47 +01:00 |
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Michaël Lemaire
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4b8793e8f3
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Quick balancing of equipments and ship designs
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2017-02-16 01:17:09 +01:00 |
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Michaël Lemaire
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12ee9b823b
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Added drone animation when applying effects
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2017-02-15 22:15:31 +01:00 |
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Michaël Lemaire
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8cb165e1a4
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Pause log processing during ship and weapon animations
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2017-02-14 01:30:50 +01:00 |
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Michaël Lemaire
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53bbe510d2
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Test coverage on core
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2017-02-09 23:21:39 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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