Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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284c0cf297
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Fixed many AI and AIDuel asynchronous issues
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2017-08-23 19:59:22 +02:00 |
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Michaël Lemaire
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17bee3a81f
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AI: consider overheat and heal effects
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2017-05-18 23:10:16 +02:00 |
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Michaël Lemaire
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84e56ffc7d
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Fixed some AI behavior
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2017-05-18 01:03:33 +02:00 |
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Michaël Lemaire
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b10725abda
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Removed Bully AI and fixed AI trying unavailable actions
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2017-05-18 00:07:16 +02:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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e64e3955b3
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Weapons with blast can now target a ship indirectly
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2017-03-09 00:18:40 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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db194b4bf6
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New AI Duel page
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2017-02-24 01:34:31 +01:00 |
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Michaël Lemaire
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de8651440a
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Use of iterators as producers for TacticalAI
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2017-02-22 02:14:14 +01:00 |
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Michaël Lemaire
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80a82664e1
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Started work on TacticalAI and added AI tournament
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2017-02-21 22:16:18 +01:00 |
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