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23 commits

Author SHA1 Message Date
Michaël Lemaire f1c8fb5289 WIP 2018-07-12 16:16:39 +02:00
Michaël Lemaire 2c31ee8579 WIP 2018-07-10 16:23:32 +02:00
Michaël Lemaire 7079001885 WIP 2018-07-09 15:33:37 +02:00
Michaël Lemaire bb67458180 WIP 2018-07-09 12:28:18 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire a2ad1ecab0 Fixed dead ship leaving its drones behind 2017-11-30 00:56:22 +01:00
Michaël Lemaire bc99d6aa6b Fixed displaying of negative power cost (power recovery) 2017-11-29 23:50:40 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 1936cfef8d Added cone targetting 2017-10-03 18:11:30 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire ee1cbc9c14 Simplified drone system 2017-05-23 01:00:02 +02:00
Michaël Lemaire dbd2c8e49b Fixed sticky effects description 2017-05-22 22:17:59 +02:00
Michaël Lemaire 5d4315f1ca Simplified drones behavior 2017-05-11 00:52:16 +02:00
Michaël Lemaire f60bbf6e39 arena: Add tooltip on deployed drones 2017-05-10 19:48:28 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire aa3af26790 Consume power before action starts 2017-02-19 22:52:11 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/actions/DeployDroneAction.ts (Browse further)