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spacetac/tests/unit_combat.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://arenas/route.tscn" type="PackedScene" id=1]
[ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=2]
[ext_resource path="res://units/basic/trapper.tscn" type="PackedScene" id=3]
[ext_resource path="res://units/basic/flea.tscn" type="PackedScene" id=4]
[ext_resource path="res://units/basic/avenger.tscn" type="PackedScene" id=5]
[node name="Node2D" type="Node2D"]
[node name="route" parent="." instance=ExtResource( 1 )]
points = PoolVector2Array( 400, 800, 700, 800 )
start = NodePath("../anchor")
end = NodePath("../anchor2")
[node name="route2" parent="." instance=ExtResource( 1 )]
points = PoolVector2Array( 400, 800, 550, 1100 )
start = NodePath("../anchor")
end = NodePath("../anchor3")
[node name="anchor" parent="." instance=ExtResource( 2 )]
position = Vector2( 400, 800 )
[node name="flea" parent="anchor" instance=ExtResource( 4 )]
modulate = Color( 1, 1, 1, 1 )
base_move_points = 1
base_hull_points = 2
base_damage_points = 2
attacker = true
playable = true
[node name="anchor2" parent="." instance=ExtResource( 2 )]
position = Vector2( 700, 800 )
[node name="trapper" parent="anchor2" instance=ExtResource( 3 )]
base_move_points = 0
base_hull_points = 1
base_shield_points = 0
base_damage_points = 2
[node name="anchor3" parent="." instance=ExtResource( 2 )]
position = Vector2( 550, 1100 )
[node name="avenger" parent="anchor3" instance=ExtResource( 5 )]
base_shield_points = 3