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spacetac/src/core/Drone.ts

63 lines
1.7 KiB
TypeScript

module TK.SpaceTac {
/**
* Drones are static objects that apply effects in a circular zone around themselves.
*/
export class Drone extends RObject {
// ID of the owning ship
owner: RObjectId
// Code of the drone
code: string
// Location in arena
x = 0
y = 0
radius = 0
// Effects to apply
effects: BaseEffect[] = []
// Action that triggered that drone
parent: DeployDroneAction | null = null;
constructor(owner: Ship, code = "drone") {
super();
this.owner = owner.id;
this.code = code;
}
/**
* Return the current location of the drone
*/
get location(): ArenaLocation {
return new ArenaLocation(this.x, this.y);
}
/**
* Get a textual description of this drone
*/
getDescription(): string {
let effects = this.effects.map(effect => "• " + effect.getDescription()).join("\n");
if (effects.length == 0) {
effects = "• do nothing";
}
return `While deployed:\n${effects}`;
}
/**
* Check if a location is in range
*/
isInRange(x: number, y: number): boolean {
return Target.newFromLocation(x, y).getDistanceTo(this) <= this.radius;
}
/**
* Get the list of affected ships.
*/
getAffectedShips(battle: Battle): Ship[] {
let ships = ifilter(battle.iships(), ship => ship.alive && ship.isInCircle(this.x, this.y, this.radius));
return imaterialize(ships);
}
}
}