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actions
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
ai
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AI: consider overheat and heal effects
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2017-05-18 23:10:16 +02:00 |
effects
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Damage effects may now be random in a given range
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2017-05-10 22:52:24 +02:00 |
equipments
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
events
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Battle.spec.ts
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battleview: New ship tooltip
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2017-05-15 01:00:36 +02:00 |
Battle.ts
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AI: avoid damage to allies
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2017-05-18 01:17:07 +02:00 |
BattleLog.spec.ts
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Started work on remote session saving (WIP)
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2017-05-03 00:49:35 +02:00 |
BattleLog.ts
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Switched to individual power points display in actionbar
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2017-02-19 22:33:07 +01:00 |
BattleOutcome.spec.ts
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Added battle experience
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2017-05-09 19:19:26 +02:00 |
BattleOutcome.ts
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Added battle experience
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2017-05-09 19:19:26 +02:00 |
Cooldown.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
Cooldown.ts
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Added keybord shortcut for tactical mode
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2017-05-17 01:31:23 +02:00 |
Drone.spec.ts
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Simplified drones behavior
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2017-05-11 00:52:16 +02:00 |
Drone.ts
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Simplified drones behavior
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2017-05-11 00:52:16 +02:00 |
Equipment.spec.ts
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arena: Add tooltip on deployed drones
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2017-05-10 19:48:28 +02:00 |
Equipment.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
Fleet.spec.ts
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Added skill upgrading
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2017-03-17 01:07:00 +01:00 |
Fleet.ts
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Added skill upgrading
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2017-03-17 01:07:00 +01:00 |
FleetGenerator.ts
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Enforce a good number of offensive weapons in fleet generation
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2017-05-10 23:29:20 +02:00 |
GameSession.spec.ts
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Fixed a rare failure case of universe generation
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2017-05-18 22:32:04 +02:00 |
GameSession.ts
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Fixed initial shop level
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2017-05-16 19:06:07 +02:00 |
LootGenerator.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
LootGenerator.ts
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Enforce a good number of offensive weapons in fleet generation
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2017-05-10 23:29:20 +02:00 |
LootTemplate.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
LootTemplate.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
MoveFireSimulator.spec.ts
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Update jasmine definition
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2017-05-02 19:59:41 +02:00 |
MoveFireSimulator.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
NameGenerator.spec.ts
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Use RandomGenerator from tscommon
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2017-02-26 18:44:15 +01:00 |
NameGenerator.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Player.spec.ts
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Update jasmine definition
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2017-05-02 19:59:41 +02:00 |
Player.ts
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Started work on remote session saving (WIP)
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2017-05-03 00:49:35 +02:00 |
Range.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
Range.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Ship.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
Ship.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
ShipAttribute.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
ShipGenerator.spec.ts
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Fixed encounter generation matching star system level
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2017-04-26 01:27:42 +02:00 |
ShipGenerator.ts
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Enforce a good number of offensive weapons in fleet generation
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2017-05-10 23:29:20 +02:00 |
ShipLevel.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
ShipLevel.ts
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Added battle experience
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2017-05-09 19:19:26 +02:00 |
ShipModel.ts
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Added 5 ship models: flea, jumper, rhino, trapper and xander
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2017-05-17 23:36:56 +02:00 |
ShipValue.spec.ts
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Display ship values variations in arena
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2017-02-12 23:18:36 +01:00 |
ShipValue.ts
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arena: Display hud info on value change
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2017-05-17 22:59:25 +02:00 |
Shop.spec.ts
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Added random shops in the universe
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2017-05-10 17:29:10 +02:00 |
Shop.ts
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Added random shops in the universe
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2017-05-10 17:29:10 +02:00 |
Slot.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
Slot.ts
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Fixed encounter generation matching star system level
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2017-04-26 01:27:42 +02:00 |
Star.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
Star.ts
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map: Added star system names and restored fog of war
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2017-05-10 18:49:08 +02:00 |
StarLink.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
StarLink.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
StarLocation.spec.ts
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
StarLocation.ts
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Fixed enemy player's name
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2017-05-10 19:31:33 +02:00 |
Target.spec.ts
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Test coverage on core
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2017-02-09 23:21:39 +01:00 |
Target.ts
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Improved tactical AI and set it as default
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2017-05-10 01:20:05 +02:00 |
TestTools.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
TestTools.ts
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
Universe.spec.ts
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Added average encounter level for each star system
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2017-04-26 00:24:52 +02:00 |
Universe.ts
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Fixed a rare failure case of universe generation
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2017-05-18 22:32:04 +02:00 |