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spacetac/src/core/equipments/ShieldTransfer.spec.ts

28 lines
1.5 KiB
TypeScript

module TS.SpaceTac.Equipments {
describe("ShieldTransfer", () => {
it("generates equipment based on level", function () {
let template = new ShieldTransfer();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_gravity": 1 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 150, 0, [new ValueTransferEffect("shield", -20)]));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_gravity": 2 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 160, 0, [new ValueTransferEffect("shield", -22)]));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_gravity": 3 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 170, 0, [new ValueTransferEffect("shield", -24)]));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_gravity": 10 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 240, 0, [new ValueTransferEffect("shield", -38)]));
})
})
}