73 lines
3.5 KiB
TypeScript
73 lines
3.5 KiB
TypeScript
module TK.SpaceTac.Specs {
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testing("Maneuver", test => {
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function compare_maneuver_effects(check: TestContext, meff1: ManeuverEffect[], meff2: ManeuverEffect[]): void {
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check.equals(meff1.map(ef => ef.ship), meff2.map(ef => ef.ship), "impacted ships");
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compare_effects(check, meff1.map(ef => ef.effect), meff2.map(ef => ef.effect));
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check.equals(meff1.map(ef => ef.success), meff2.map(ef => ef.success), "success factor");
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}
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test.case("guesses weapon effects", check => {
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let battle = new Battle();
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let ship1 = battle.fleets[0].addShip();
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let ship2 = battle.fleets[0].addShip();
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let ship3 = battle.fleets[1].addShip();
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let weapon = TestTools.addWeapon(ship1, 50, 0, 100, 10);
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ship1.setArenaPosition(0, 0);
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TestTools.setShipHP(ship1, 20, 20);
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ship2.setArenaPosition(0, 5);
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TestTools.setShipHP(ship2, 30, 30);
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ship3.setArenaPosition(0, 15);
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TestTools.setShipHP(ship3, 30, 30);
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let maneuver = new Maneuver(ship1, nn(weapon.action), Target.newFromLocation(0, 0));
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compare_maneuver_effects(check, maneuver.effects, [
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{ ship: ship1, effect: new DamageEffect(50), success: 1 },
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{ ship: ship2, effect: new DamageEffect(50), success: 1 },
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]);
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});
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test.case("guesses drone effects", check => {
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let battle = new Battle();
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let ship1 = battle.fleets[0].addShip();
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let ship2 = battle.fleets[0].addShip();
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let ship3 = battle.fleets[1].addShip();
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let weapon = ship1.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon));
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weapon.action = new DeployDroneAction(weapon, 0, 100, 10, [new ValueEffect("shield", 10)]);
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ship1.setArenaPosition(0, 0);
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TestTools.setShipHP(ship1, 20, 20);
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ship2.setArenaPosition(0, 5);
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TestTools.setShipHP(ship2, 30, 30);
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ship3.setArenaPosition(0, 15);
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TestTools.setShipHP(ship3, 30, 30);
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let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0));
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compare_maneuver_effects(check, maneuver.effects, [
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{ ship: ship1, effect: new ValueEffect("shield", 10), success: 1 },
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{ ship: ship2, effect: new ValueEffect("shield", 10), success: 1 },
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]);
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});
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test.case("guesses area effects on final location", check => {
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let battle = new Battle();
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let ship = battle.fleets[0].addShip();
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let engine = TestTools.addEngine(ship, 500);
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let move = nn(engine.action);
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TestTools.setShipAP(ship, 10);
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let drone = new Drone(ship);
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drone.effects = [new AttributeEffect("maneuvrability", 1)];
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drone.x = 100;
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drone.y = 0;
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drone.radius = 50;
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battle.addDrone(drone);
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let maneuver = new Maneuver(ship, move, Target.newFromLocation(40, 30));
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check.containing(maneuver.getFinalLocation(), { x: 40, y: 30 });
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check.equals(maneuver.effects, []);
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maneuver = new Maneuver(ship, move, Target.newFromLocation(100, 30));
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check.containing(maneuver.getFinalLocation(), { x: 100, y: 30 });
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compare_maneuver_effects(check, maneuver.effects, [
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{ ship: ship, effect: new AttributeEffect("maneuvrability", 1), success: 1 },
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]);
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});
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});
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}
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