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spacetac/src/core/equipments
2017-12-08 01:18:15 +01:00
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DamageProtector.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
DamageProtector.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Engines.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Engines.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Generators.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Generators.ts Added cone targetting 2017-10-03 18:11:30 +02:00
Hulls.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Hulls.ts Restored drones feature 2017-11-29 23:03:58 +01:00
PowerDepleter.spec.ts Rebalanced power depleter (as its effect lasts on turn end) 2017-12-04 22:48:18 +01:00
PowerDepleter.ts Rebalanced power depleter (as its effect lasts on turn end) 2017-12-04 22:48:18 +01:00
RawWeapons.spec.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
RawWeapons.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
RepairDrone.spec.ts Restored drones feature 2017-11-29 23:03:58 +01:00
RepairDrone.ts Restored drones feature 2017-11-29 23:03:58 +01:00
Shields.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Shields.ts Added cone targetting 2017-10-03 18:11:30 +02:00
ShieldTransfer.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
ShieldTransfer.ts Added cone targetting 2017-10-03 18:11:30 +02:00