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actions
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
ai
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
effects
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
equipments
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
events
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Battle.spec.ts
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
Battle.ts
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
BattleLog.spec.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
BattleLog.ts
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Switched to individual power points display in actionbar
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2017-02-19 22:33:07 +01:00 |
BattleOutcome.spec.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
BattleOutcome.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
Cooldown.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
Cooldown.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
Drone.spec.ts
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Added drone animation when applying effects
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2017-02-15 22:15:31 +01:00 |
Drone.ts
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Better display of emergency stasis
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2017-02-15 23:34:27 +01:00 |
Equipment.spec.ts
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
Equipment.ts
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
Fleet.spec.ts
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Added skill upgrading
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2017-03-17 01:07:00 +01:00 |
Fleet.ts
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Added skill upgrading
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2017-03-17 01:07:00 +01:00 |
FleetGenerator.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
GameSession.spec.ts
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Add selling and buying from shops
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2017-03-23 19:58:09 +01:00 |
GameSession.ts
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Add selling and buying from shops
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2017-03-23 19:58:09 +01:00 |
LootGenerator.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
LootGenerator.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
LootTemplate.spec.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
LootTemplate.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
MoveFireSimulator.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
MoveFireSimulator.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
NameGenerator.spec.ts
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Use RandomGenerator from tscommon
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2017-02-26 18:44:15 +01:00 |
NameGenerator.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Player.spec.ts
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
Player.ts
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
Range.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
Range.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Ship.spec.ts
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character sheet: Fixed a possible loss of equipment
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2017-04-25 20:24:43 +02:00 |
Ship.ts
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character sheet: Fixed a possible loss of equipment
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2017-04-25 20:24:43 +02:00 |
ShipAttribute.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
ShipGenerator.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
ShipGenerator.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
ShipLevel.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
ShipLevel.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
ShipModel.ts
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Added tomahawk ship model
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2017-04-15 23:19:27 +02:00 |
ShipValue.spec.ts
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Display ship values variations in arena
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2017-02-12 23:18:36 +01:00 |
ShipValue.ts
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Display ship values variations in arena
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2017-02-12 23:18:36 +01:00 |
Shop.spec.ts
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character sheet: Added pagination for loot and shop
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2017-04-25 22:54:23 +02:00 |
Shop.ts
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character sheet: Added pagination for loot and shop
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2017-04-25 22:54:23 +02:00 |
Slot.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
Slot.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
Star.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
Star.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
StarLink.spec.ts
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
StarLink.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
StarLocation.spec.ts
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
StarLocation.ts
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Added equipment generation of different quality
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2017-04-20 23:20:50 +02:00 |
Target.spec.ts
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Test coverage on core
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2017-02-09 23:21:39 +01:00 |
Target.ts
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New gatling gun effect, with shield hit
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2017-02-13 20:31:45 +01:00 |
TestTools.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
TestTools.ts
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
Universe.spec.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
Universe.ts
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |