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spacetac/src/core
2017-04-20 23:20:50 +02:00
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actions character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
ai character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
effects character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
equipments character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
events typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Battle.spec.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Battle.ts Added retreat after defeat 2017-03-14 23:28:07 +01:00
BattleLog.spec.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
BattleLog.ts Switched to individual power points display in actionbar 2017-02-19 22:33:07 +01:00
BattleOutcome.spec.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
BattleOutcome.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Cooldown.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Cooldown.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Drone.spec.ts Added drone animation when applying effects 2017-02-15 22:15:31 +01:00
Drone.ts Better display of emergency stasis 2017-02-15 23:34:27 +01:00
Equipment.spec.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Equipment.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Fleet.spec.ts Added skill upgrading 2017-03-17 01:07:00 +01:00
Fleet.ts Added skill upgrading 2017-03-17 01:07:00 +01:00
FleetGenerator.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
GameSession.spec.ts Add selling and buying from shops 2017-03-23 19:58:09 +01:00
GameSession.ts Add selling and buying from shops 2017-03-23 19:58:09 +01:00
LootGenerator.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
LootGenerator.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
LootTemplate.spec.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
LootTemplate.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
MoveFireSimulator.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
MoveFireSimulator.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
NameGenerator.spec.ts Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
NameGenerator.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Player.spec.ts Added retreat after defeat 2017-03-14 23:28:07 +01:00
Player.ts Added retreat after defeat 2017-03-14 23:28:07 +01:00
Range.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
Range.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Ship.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Ship.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
ShipAttribute.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
ShipGenerator.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ShipGenerator.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
ShipLevel.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ShipLevel.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ShipModel.ts Added tomahawk ship model 2017-04-15 23:19:27 +02:00
ShipValue.spec.ts Display ship values variations in arena 2017-02-12 23:18:36 +01:00
ShipValue.ts Display ship values variations in arena 2017-02-12 23:18:36 +01:00
Shop.spec.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Shop.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Slot.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Slot.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Star.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
Star.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
StarLink.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
StarLink.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
StarLocation.spec.ts Added retreat after defeat 2017-03-14 23:28:07 +01:00
StarLocation.ts Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Target.spec.ts Test coverage on core 2017-02-09 23:21:39 +01:00
Target.ts New gatling gun effect, with shield hit 2017-02-13 20:31:45 +01:00
TestTools.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
TestTools.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Universe.spec.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Universe.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00