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# SpaceTac, a space tactical RPG
[![Build Status](https://travis-ci.org/thunderk/spacetac.svg?branch=master)](https://travis-ci.org/thunderk/spacetac)
[![codecov](https://codecov.io/gh/thunderk/spacetac/branch/master/graph/badge.svg)](https://codecov.io/gh/thunderk/spacetac)
This is a work-in-progress technology preview. Graphics are mostly placeholders at the moment.
[PLAY](http://thunderk.github.io/spacetac/) directly in your browser, no dependency required.
## Attributes
* **Initiative** - Ability to play before other ships in the play order
* **Hull** - Amout of damage that a ship can receive before having to shut down all its systems
* **Shield** - Amount of damage that the shield equipments may absorb to protect the Hull
* **Power** - Available action points (some actions require more power than others)
* **Power recovery** - Power generated at the end of a ship's turn
## Capabilities
* **Materials** - Usage of physical materials such as bullets, shells...
* **Electronics** - Components of computers and communication
* **Energy** - Raw energy manipulation
* **Human** - Management of a human team and resources
* **Gravity** - Interaction with gravitational forces
* **Time** - Manipulation of time