68 lines
2.9 KiB
TypeScript
68 lines
2.9 KiB
TypeScript
module TS.SpaceTac.Equipments {
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describe("PowerDepleter", () => {
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it("generates equipment based on level", function () {
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let template = new PowerDepleter();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_photons": 1 });
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 500, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_photons": 2 });
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 520, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_photons": 3 });
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 540, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_photons": 10 });
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 680, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
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});
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it("limits target's AP", () => {
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var template = new PowerDepleter();
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var equipment = template.generate(1);
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var ship = new Ship();
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var target = new Ship();
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TestTools.setShipAP(ship, 50);
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TestTools.setShipAP(target, 7, 2);
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expect(target.values.power.get()).toBe(7);
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expect(target.sticky_effects).toEqual([]);
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// Attribute is immediately limited
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equipment.action.apply(ship, Target.newFromShip(target));
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expect(target.values.power.get()).toBe(3);
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expect(target.sticky_effects).toEqual([
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new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true, false)
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]);
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// Attribute is limited for two turns, and prevents AP recovery
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target.values.power.set(6);
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target.recoverActionPoints();
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target.startTurn();
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expect(target.values.power.get()).toBe(3);
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expect(target.sticky_effects).toEqual([
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new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 1, true, false)
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]);
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target.endTurn();
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target.recoverActionPoints();
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expect(target.values.power.get()).toBe(3);
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target.startTurn();
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expect(target.sticky_effects).toEqual([]);
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// Effect vanished, so AP recovery happens
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target.endTurn();
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expect(target.values.power.get()).toBe(5);
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expect(target.sticky_effects).toEqual([]);
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});
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});
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}
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