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spacetac/src/core/equipments/PowerDepleter.spec.ts

68 lines
2.9 KiB
TypeScript

module TS.SpaceTac.Equipments {
describe("PowerDepleter", () => {
it("generates equipment based on level", function () {
let template = new PowerDepleter();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_photons": 1 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 500, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_photons": 2 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 520, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_photons": 3 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 540, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_photons": 10 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 680, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)]));
});
it("limits target's AP", () => {
var template = new PowerDepleter();
var equipment = template.generate(1);
var ship = new Ship();
var target = new Ship();
TestTools.setShipAP(ship, 50);
TestTools.setShipAP(target, 7, 2);
expect(target.values.power.get()).toBe(7);
expect(target.sticky_effects).toEqual([]);
// Attribute is immediately limited
equipment.action.apply(ship, Target.newFromShip(target));
expect(target.values.power.get()).toBe(3);
expect(target.sticky_effects).toEqual([
new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true, false)
]);
// Attribute is limited for two turns, and prevents AP recovery
target.values.power.set(6);
target.recoverActionPoints();
target.startTurn();
expect(target.values.power.get()).toBe(3);
expect(target.sticky_effects).toEqual([
new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 1, true, false)
]);
target.endTurn();
target.recoverActionPoints();
expect(target.values.power.get()).toBe(3);
target.startTurn();
expect(target.sticky_effects).toEqual([]);
// Effect vanished, so AP recovery happens
target.endTurn();
expect(target.values.power.get()).toBe(5);
expect(target.sticky_effects).toEqual([]);
});
});
}