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spacetac/src/core
2017-05-17 23:36:56 +02:00
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actions Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
ai Improved tactical AI and set it as default 2017-05-10 01:20:05 +02:00
effects Damage effects may now be random in a given range 2017-05-10 22:52:24 +02:00
equipments Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
events typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Battle.spec.ts battleview: New ship tooltip 2017-05-15 01:00:36 +02:00
Battle.ts Fixed arena size 2017-05-15 21:55:57 +02:00
BattleLog.spec.ts Started work on remote session saving (WIP) 2017-05-03 00:49:35 +02:00
BattleLog.ts Switched to individual power points display in actionbar 2017-02-19 22:33:07 +01:00
BattleOutcome.spec.ts Added battle experience 2017-05-09 19:19:26 +02:00
BattleOutcome.ts Added battle experience 2017-05-09 19:19:26 +02:00
Cooldown.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
Cooldown.ts Added keybord shortcut for tactical mode 2017-05-17 01:31:23 +02:00
Drone.spec.ts Simplified drones behavior 2017-05-11 00:52:16 +02:00
Drone.ts Simplified drones behavior 2017-05-11 00:52:16 +02:00
Equipment.spec.ts arena: Add tooltip on deployed drones 2017-05-10 19:48:28 +02:00
Equipment.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
Fleet.spec.ts Added skill upgrading 2017-03-17 01:07:00 +01:00
Fleet.ts Added skill upgrading 2017-03-17 01:07:00 +01:00
FleetGenerator.ts Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
GameSession.spec.ts Added random shops in the universe 2017-05-10 17:29:10 +02:00
GameSession.ts Fixed initial shop level 2017-05-16 19:06:07 +02:00
LootGenerator.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
LootGenerator.ts Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
LootTemplate.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
LootTemplate.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
MoveFireSimulator.spec.ts Update jasmine definition 2017-05-02 19:59:41 +02:00
MoveFireSimulator.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
NameGenerator.spec.ts Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
NameGenerator.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Player.spec.ts Update jasmine definition 2017-05-02 19:59:41 +02:00
Player.ts Started work on remote session saving (WIP) 2017-05-03 00:49:35 +02:00
Range.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
Range.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Ship.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
Ship.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
ShipAttribute.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
ShipGenerator.spec.ts Fixed encounter generation matching star system level 2017-04-26 01:27:42 +02:00
ShipGenerator.ts Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
ShipLevel.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ShipLevel.ts Added battle experience 2017-05-09 19:19:26 +02:00
ShipModel.ts Added 5 ship models: flea, jumper, rhino, trapper and xander 2017-05-17 23:36:56 +02:00
ShipValue.spec.ts Display ship values variations in arena 2017-02-12 23:18:36 +01:00
ShipValue.ts Display ship values variations in arena 2017-02-12 23:18:36 +01:00
Shop.spec.ts Added random shops in the universe 2017-05-10 17:29:10 +02:00
Shop.ts Added random shops in the universe 2017-05-10 17:29:10 +02:00
Slot.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Slot.ts Fixed encounter generation matching star system level 2017-04-26 01:27:42 +02:00
Star.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
Star.ts map: Added star system names and restored fog of war 2017-05-10 18:49:08 +02:00
StarLink.spec.ts Refactored namespaces 2017-02-09 01:00:35 +01:00
StarLink.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
StarLocation.spec.ts Added retreat after defeat 2017-03-14 23:28:07 +01:00
StarLocation.ts Fixed enemy player's name 2017-05-10 19:31:33 +02:00
Target.spec.ts Test coverage on core 2017-02-09 23:21:39 +01:00
Target.ts Improved tactical AI and set it as default 2017-05-10 01:20:05 +02:00
TestTools.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
TestTools.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Universe.spec.ts Added average encounter level for each star system 2017-04-26 00:24:52 +02:00
Universe.ts Added random shops in the universe 2017-05-10 17:29:10 +02:00