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spacetac/src/ui/map/FleetDisplay.ts

144 lines
5.2 KiB
TypeScript

module TK.SpaceTac.UI {
const SCALING = 0.00005;
const LOCATIONS: [number, number][] = [
[80, 0],
[0, -50],
[0, 50],
[-80, 0],
[0, 0],
];
const PI2 = Math.PI * 2;
/**
* Group to display a fleet
*/
export class FleetDisplay extends UIContainer {
private ship_count = 0
private is_moving = false
constructor(private map: BaseView, private fleet: Fleet, private universe: Universe, private location_marker?: CurrentLocationMarker, orbit = true) {
super(map);
this.updateShipSprites();
let location = this.universe.getLocation(fleet.location);
if (location) {
this.setPosition(location.star.x + location.x, location.star.y + location.y);
}
this.setScale(SCALING, SCALING);
if (orbit) {
this.loopOrbit();
}
}
/**
* Update the ship sprites
*/
updateShipSprites() {
if (this.ship_count != this.fleet.ships.length) {
let builder = new UIBuilder(this.map, this);
builder.clear();
this.fleet.ships.forEach((ship, index) => {
let offset = LOCATIONS[index];
let sprite = builder.image(`ship-${ship.model.code}-sprite`, offset[0], offset[1] + 150, true);
sprite.setScale(64 / sprite.width);
});
this.ship_count = this.fleet.ships.length;
}
}
get location(): StarLocation {
return this.universe.getLocation(this.fleet.location) || new StarLocation();
}
/**
* Animate to a given position in orbit of its current star location
*/
async goToOrbitPoint(angle: number, speed = 1, fullturns = 0, ease = false): Promise<void> {
this.map.animations.killPrevious<UIContainer>(this, ["angle"]);
this.rotation %= PI2;
let target = -angle;
while (target >= this.rotation) {
target -= PI2;
}
target -= PI2 * fullturns;
let distance = Math.abs(target - this.rotation) / PI2;
await this.map.animations.addAnimation<UIContainer>(this, { rotation: target }, 30000 * distance / speed, ease ? "Cubic.easeIn" : "Linear");
}
/**
* Make the fleet loop in orbit
*/
loopOrbit() {
if (!this.is_moving) {
this.goToOrbitPoint(this.rotation + PI2, 1, 0).then(() => this.loopOrbit());
}
}
/**
* Make the fleet move to another location in the same system
*/
moveToLocation(location: StarLocation, speed = 1, on_leave: ((duration: number) => any) | null = null, on_finished: Function | null = null) {
let fleet_location = this.universe.getLocation(this.fleet.location);
if (fleet_location && this.fleet.move(location)) {
let dx = location.universe_x - fleet_location.universe_x;
let dy = location.universe_y - fleet_location.universe_y;
let distance = Math.sqrt(dx * dx + dy * dy);
let angle = Math.atan2(-dy, dx);
this.setMoving(true);
console.error(fleet_location, location, angle);
this.goToOrbitPoint(angle, 40, 1, true).then(() => {
this.setRotation(-angle);
let duration = 10000 * distance / speed;
if (on_leave) {
on_leave(duration);
}
let tween = this.map.animations.addAnimation<UIContainer>(this, { x: this.x + dx, y: this.y + dy }, duration, "Cubic.easeOut");
tween.then(() => {
if (this.fleet.battle) {
this.map.backToRouter();
} else {
this.setMoving(false);
this.loopOrbit();
}
if (on_finished) {
on_finished();
}
});
});
}
}
/**
* Display a jump flash effect
*/
async showJumpEffect(lag = 0, duration = 0): Promise<void> {
this.map.audio.playOnce(lag ? "map-warp-out" : "map-warp-in");
let effect = this.getBuilder().image("map-jump-effect", 0, 150, true);
effect.setScale(0.01);
effect.setZ(-1);
if (lag && duration) {
this.map.animations.addAnimation(effect, { x: -lag / SCALING }, duration * 0.5, "Cubic.easeOut");
}
await this.map.animations.addAnimation(effect, { scaleX: 3, scaleY: 3 }, 100);
await this.map.animations.addAnimation(effect, { scaleX: 2, scaleY: 2, alpha: 0 }, 200);
effect.destroy();
}
/**
* Mark the fleet as moving
*/
private setMoving(moving: boolean): void {
this.is_moving = moving;
if (this.location_marker) {
this.location_marker.setFleetMoving(moving);
}
}
}
}