48 lines
1.3 KiB
GDScript
48 lines
1.3 KiB
GDScript
extends Panel
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const BattleHelper = preload("res://helpers/battle.gd")
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export(PackedScene) var deck_attack
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export(PackedScene) var deck_defend
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onready var deck_attack_cards = deck_attack.instance()
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onready var deck_defend_cards = deck_defend.instance()
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var hero_attack
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var hero_defend
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func _ready():
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hero_attack = create_hero_unit("tomahawk", "attack_start")
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hero_defend = create_hero_unit("rhino", "defend_start")
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fill_hand($hand_attack, deck_attack_cards, hero_attack)
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fill_hand($hand_defend, deck_defend_cards, hero_defend)
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func find_free_anchor(anchor_type: String):
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for anchor in get_tree().get_nodes_in_group("anchors"):
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if anchor.anchor_type == anchor_type and anchor.is_empty():
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return anchor
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return null
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func create_hero_unit(name: String, anchor_type: String):
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var anchor = find_free_anchor(anchor_type)
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if anchor:
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return BattleHelper.spawn_unit("heroes/" + name, anchor)
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else:
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return null
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func fill_hand(hand: Node, deck: Node, hero: Node, limit=4):
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while hand.get_child_count() < 4:
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var count = deck.get_child_count()
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var index = floor(rand_range(0, count))
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var card = deck.get_child(index).duplicate()
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card.set_hero(hero)
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hand.add_child(card)
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reorganize_hand(hand)
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func reorganize_hand(hand: Node):
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var i = 0
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for card in hand.get_children():
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card.set_hand_location(Vector2(i * 210, 0))
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i += 1
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