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spacetac/src/core/LootGenerator.spec.ts

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962 B
TypeScript

/// <reference path="LootTemplate.ts" />
module TK.SpaceTac.Specs {
class TestTemplate extends LootTemplate {
constructor() {
super(SlotType.Shield, "Hexagrid Shield");
this.setSkillsRequirements({ "skill_time": istep(2) });
}
}
testing("LootGenerator", test => {
test.case("generates items within a given level range", check => {
var generator = new LootGenerator();
generator.templates = [new TestTemplate()];
generator.random = new SkewedRandomGenerator([0.5]);
var equipment = generator.generate(2);
if (equipment) {
check.same(equipment.slot_type, SlotType.Shield);
check.equals(equipment.name, "Hexagrid Shield");
check.equals(equipment.requirements, { "skill_time": 3 });
} else {
check.fail("No equipment generated");
}
});
});
}