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spacetac/src/core
2018-01-28 21:19:28 +01:00
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actions Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
ai Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
diffs Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
effects New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
equipments New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
missions Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
ArenaLocation.spec.ts Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
ArenaLocation.ts Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
Battle.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Battle.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
BattleCheats.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
BattleCheats.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
BattleChecks.spec.ts Fixed the suicide case 2017-12-05 00:46:48 +01:00
BattleChecks.ts Fixed the suicide case 2017-12-05 00:46:48 +01:00
BattleLog.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
BattleOutcome.spec.ts Switched to new testing tools 2017-10-29 22:08:55 +01:00
BattleOutcome.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
BattleStats.spec.ts Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
BattleStats.ts Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
Cooldown.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Cooldown.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Drone.spec.ts Restored drones feature 2017-11-29 23:03:58 +01:00
Drone.ts Restored drones feature 2017-11-29 23:03:58 +01:00
Equipment.spec.ts Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
Equipment.ts Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
ExclusionAreas.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
ExclusionAreas.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Fleet.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Fleet.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
FleetGenerator.ts Added Prokhorov Laser and Kelvin Generator 2017-10-02 18:02:30 +02:00
GameSession.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
GameSession.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
LootGenerator.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
LootGenerator.ts Added Prokhorov Laser and Kelvin Generator 2017-10-02 18:02:30 +02:00
LootQualityModifiers.ts Restored drones feature 2017-11-29 23:03:58 +01:00
LootTemplate.spec.ts Restored drones feature 2017-11-29 23:03:58 +01:00
LootTemplate.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
MoveFireSimulator.spec.ts Switched to new testing tools 2017-10-29 22:08:55 +01:00
MoveFireSimulator.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
NameGenerator.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
NameGenerator.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Personality.ts Added framework for personality, and for ships to react to battle events 2017-10-08 23:26:33 +02:00
PersonalityReactions.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
PersonalityReactions.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Player.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Player.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Range.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Range.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Ship.spec.ts Fixed toggle actions not being reset at the end of battle 2017-12-20 19:23:33 +01:00
Ship.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
ShipGenerator.spec.ts story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
ShipGenerator.ts story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
ShipLevel.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
ShipLevel.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
ShipModel.spec.ts Switched to new testing tools 2017-10-29 22:08:55 +01:00
ShipModel.ts Updated ship sprites and portraits 2018-01-28 21:19:28 +01:00
ShipValue.spec.ts Fixed sticky effects not fading 2017-11-28 19:01:56 +01:00
ShipValue.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Shop.spec.ts Switched to new testing tools 2017-10-29 22:08:55 +01:00
Shop.ts Fixed shop buying/selling not working 2017-12-07 00:51:25 +01:00
Slot.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Slot.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Star.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Star.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
StarLink.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
StarLink.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
StarLocation.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
StarLocation.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Target.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Target.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
TestTools.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
TestTools.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Universe.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Universe.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00