.. |
actions
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
ai
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
diffs
|
Fixed equipment price depreciation and displayed stat
|
2018-01-02 19:23:12 +01:00 |
effects
|
New weapon effectiveness system, based on precision, maneuvrability and luck
|
2017-12-08 01:18:15 +01:00 |
equipments
|
New weapon effectiveness system, based on precision, maneuvrability and luck
|
2017-12-08 01:18:15 +01:00 |
missions
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
ArenaLocation.spec.ts
|
Fixed bad angle math when looking for ships in arc area
|
2017-12-13 00:24:02 +01:00 |
ArenaLocation.ts
|
Fixed bad angle math when looking for ships in arc area
|
2017-12-13 00:24:02 +01:00 |
Battle.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Battle.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
BattleCheats.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
BattleCheats.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
BattleChecks.spec.ts
|
Fixed the suicide case
|
2017-12-05 00:46:48 +01:00 |
BattleChecks.ts
|
Fixed the suicide case
|
2017-12-05 00:46:48 +01:00 |
BattleLog.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
BattleOutcome.spec.ts
|
Switched to new testing tools
|
2017-10-29 22:08:55 +01:00 |
BattleOutcome.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
BattleStats.spec.ts
|
Fixed equipment price depreciation and displayed stat
|
2018-01-02 19:23:12 +01:00 |
BattleStats.ts
|
Fixed equipment price depreciation and displayed stat
|
2018-01-02 19:23:12 +01:00 |
Cooldown.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
Cooldown.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
Drone.spec.ts
|
Restored drones feature
|
2017-11-29 23:03:58 +01:00 |
Drone.ts
|
Restored drones feature
|
2017-11-29 23:03:58 +01:00 |
Equipment.spec.ts
|
Fixed equipment price depreciation and displayed stat
|
2018-01-02 19:23:12 +01:00 |
Equipment.ts
|
Fixed equipment price depreciation and displayed stat
|
2018-01-02 19:23:12 +01:00 |
ExclusionAreas.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
ExclusionAreas.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
Fleet.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Fleet.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
FleetGenerator.ts
|
Added Prokhorov Laser and Kelvin Generator
|
2017-10-02 18:02:30 +02:00 |
GameSession.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
GameSession.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
LootGenerator.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
LootGenerator.ts
|
Added Prokhorov Laser and Kelvin Generator
|
2017-10-02 18:02:30 +02:00 |
LootQualityModifiers.ts
|
Restored drones feature
|
2017-11-29 23:03:58 +01:00 |
LootTemplate.spec.ts
|
Restored drones feature
|
2017-11-29 23:03:58 +01:00 |
LootTemplate.ts
|
New weapon effectiveness system, based on precision, maneuvrability and luck
|
2017-12-08 01:18:15 +01:00 |
MoveFireSimulator.spec.ts
|
Switched to new testing tools
|
2017-10-29 22:08:55 +01:00 |
MoveFireSimulator.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
NameGenerator.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
NameGenerator.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
Personality.ts
|
Added framework for personality, and for ships to react to battle events
|
2017-10-08 23:26:33 +02:00 |
PersonalityReactions.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
PersonalityReactions.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Player.spec.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Player.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Range.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
Range.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
Ship.spec.ts
|
Fixed toggle actions not being reset at the end of battle
|
2017-12-20 19:23:33 +01:00 |
Ship.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
ShipGenerator.spec.ts
|
story: Fixed initial contact ship being without equipment
|
2017-12-12 23:17:25 +01:00 |
ShipGenerator.ts
|
story: Fixed initial contact ship being without equipment
|
2017-12-12 23:17:25 +01:00 |
ShipLevel.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
ShipLevel.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
ShipModel.spec.ts
|
Switched to new testing tools
|
2017-10-29 22:08:55 +01:00 |
ShipModel.ts
|
Updated ship sprites and portraits
|
2018-01-28 21:19:28 +01:00 |
ShipValue.spec.ts
|
Fixed sticky effects not fading
|
2017-11-28 19:01:56 +01:00 |
ShipValue.ts
|
New weapon effectiveness system, based on precision, maneuvrability and luck
|
2017-12-08 01:18:15 +01:00 |
Shop.spec.ts
|
Switched to new testing tools
|
2017-10-29 22:08:55 +01:00 |
Shop.ts
|
Fixed shop buying/selling not working
|
2017-12-07 00:51:25 +01:00 |
Slot.spec.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
Slot.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
Star.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
Star.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
StarLink.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
StarLink.ts
|
tscommon namespace renamed
|
2017-09-25 00:23:22 +02:00 |
StarLocation.spec.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
StarLocation.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Target.spec.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
Target.ts
|
Use DiffLog to apply revertable diffs to battle state
|
2017-11-14 01:07:06 +01:00 |
TestTools.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
TestTools.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |
Universe.spec.ts
|
Apply new testing tools
|
2017-10-26 23:47:13 +02:00 |
Universe.ts
|
Removed references from battle state to universe state, causing large serialized data, slowing down AI work
|
2018-01-16 01:08:24 +01:00 |