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spacetac/src/core/actions
2018-01-16 01:08:24 +01:00
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BaseAction.spec.ts Fixed cooldown not resetting the usage counter 2017-12-20 22:21:12 +01:00
BaseAction.ts AI: Tactical evaluators now work on diffs instead of guessed effects 2018-01-09 20:23:35 +01:00
DeployDroneAction.spec.ts Restored drones feature 2017-11-29 23:03:58 +01:00
DeployDroneAction.ts Fixed dead ship leaving its drones behind 2017-11-30 00:56:22 +01:00
EndTurnAction.spec.ts Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
EndTurnAction.ts Fixed the suicide case 2017-12-05 00:46:48 +01:00
MoveAction.spec.ts Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
MoveAction.ts Restored drones feature 2017-11-29 23:03:58 +01:00
ToggleAction.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
ToggleAction.ts Fixed dead ship leaving its drones behind 2017-11-30 00:56:22 +01:00
TriggerAction.spec.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
TriggerAction.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00