106 lines
5.2 KiB
TypeScript
106 lines
5.2 KiB
TypeScript
module TS.SpaceTac.Equipments {
|
|
describe("SubMunitionMissile", function () {
|
|
it("generates equipment based on level", function () {
|
|
let template = new SubMunitionMissile();
|
|
|
|
let equipment = template.generate(1);
|
|
expect(equipment.requirements).toEqual({ "skill_materials": 1, "skill_photons": 1 });
|
|
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 500, 150, [new DamageEffect(26, 4)]));
|
|
expect(equipment.cooldown).toEqual(new Cooldown(1, 0));
|
|
expect(equipment.price).toEqual(163);
|
|
|
|
equipment = template.generate(2);
|
|
expect(equipment.requirements).toEqual({ "skill_materials": 2, "skill_photons": 1 });
|
|
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 520, 155, [new DamageEffect(28, 5)]));
|
|
expect(equipment.cooldown).toEqual(new Cooldown(1, 0));
|
|
expect(equipment.price).toEqual(570);
|
|
|
|
equipment = template.generate(3);
|
|
expect(equipment.requirements).toEqual({ "skill_materials": 3, "skill_photons": 2 });
|
|
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 544, 161, [new DamageEffect(30, 6)]));
|
|
expect(equipment.cooldown).toEqual(new Cooldown(1, 0));
|
|
expect(equipment.price).toEqual(1385);
|
|
|
|
equipment = template.generate(10);
|
|
expect(equipment.requirements).toEqual({ "skill_materials": 20, "skill_photons": 13 });
|
|
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 824, 231, [new DamageEffect(58, 20)]));
|
|
expect(equipment.cooldown).toEqual(new Cooldown(1, 0));
|
|
expect(equipment.price).toEqual(18500);
|
|
});
|
|
|
|
it("hits several targets in circle", function () {
|
|
var battle = TestTools.createBattle(1, 2);
|
|
|
|
var ship = battle.fleets[0].ships[0];
|
|
ship.setArenaPosition(0, 0);
|
|
TestTools.setShipAP(ship, 100);
|
|
TestTools.setShipHP(ship, 50, 30);
|
|
var enemy1 = battle.fleets[1].ships[0];
|
|
enemy1.setArenaPosition(1, 0);
|
|
TestTools.setShipHP(enemy1, 50, 30);
|
|
var enemy2 = battle.fleets[1].ships[1];
|
|
enemy2.setArenaPosition(2, 0);
|
|
TestTools.setShipHP(enemy2, 50, 30);
|
|
|
|
var template = new Equipments.SubMunitionMissile();
|
|
var equipment = template.generate(1);
|
|
let action = <FireWeaponAction>nn(equipment.action);
|
|
action.range = 5;
|
|
action.blast = 1.5;
|
|
(<DamageEffect>action.effects[0]).base = 20;
|
|
(<DamageEffect>action.effects[0]).span = 0;
|
|
|
|
var checkHP = (h1: number, s1: number, h2: number, s2: number, h3: number, s3: number): void => {
|
|
expect(ship.values.hull.get()).toBe(h1);
|
|
expect(ship.values.shield.get()).toBe(s1);
|
|
expect(enemy1.values.hull.get()).toBe(h2);
|
|
expect(enemy1.values.shield.get()).toBe(s2);
|
|
expect(enemy2.values.hull.get()).toBe(h3);
|
|
expect(enemy2.values.shield.get()).toBe(s3);
|
|
};
|
|
checkHP(50, 30, 50, 30, 50, 30);
|
|
|
|
battle.log.clear();
|
|
battle.log.addFilter("value");
|
|
|
|
// Fire at a ship
|
|
var target = Target.newFromShip(enemy1);
|
|
expect(action.checkCannotBeApplied(ship)).toBe(null);
|
|
action.apply(ship, target);
|
|
checkHP(50, 10, 50, 10, 50, 10);
|
|
expect(battle.log.events.length).toBe(5);
|
|
expect(battle.log.events[0]).toEqual(new ActionAppliedEvent(ship, action, Target.newFromLocation(1, 0), 4));
|
|
expect(battle.log.events[1]).toEqual(new FireEvent(ship, equipment, Target.newFromLocation(1, 0)));
|
|
expect(battle.log.events[2]).toEqual(new DamageEvent(ship, 0, 20));
|
|
expect(battle.log.events[3]).toEqual(new DamageEvent(enemy1, 0, 20));
|
|
expect(battle.log.events[4]).toEqual(new DamageEvent(enemy2, 0, 20));
|
|
|
|
battle.log.clear();
|
|
equipment.cooldown.cool();
|
|
|
|
// Fire in space
|
|
target = Target.newFromLocation(2.4, 0);
|
|
expect(action.checkCannotBeApplied(ship)).toBe(null);
|
|
action.apply(ship, target);
|
|
checkHP(50, 10, 40, 0, 40, 0);
|
|
expect(battle.log.events.length).toBe(4);
|
|
expect(battle.log.events[0]).toEqual(new ActionAppliedEvent(ship, action, target, 4));
|
|
expect(battle.log.events[1]).toEqual(new FireEvent(ship, equipment, target));
|
|
expect(battle.log.events[2]).toEqual(new DamageEvent(enemy1, 10, 10));
|
|
expect(battle.log.events[3]).toEqual(new DamageEvent(enemy2, 10, 10));
|
|
|
|
battle.log.clear();
|
|
equipment.cooldown.cool();
|
|
|
|
// Fire far away
|
|
target = Target.newFromLocation(5, 0);
|
|
expect(action.checkCannotBeApplied(ship)).toBe(null);
|
|
action.apply(ship, target);
|
|
checkHP(50, 10, 40, 0, 40, 0);
|
|
expect(battle.log.events.length).toBe(2);
|
|
expect(battle.log.events[0]).toEqual(new ActionAppliedEvent(ship, action, target, 4));
|
|
expect(battle.log.events[1]).toEqual(new FireEvent(ship, equipment, target));
|
|
});
|
|
});
|
|
}
|