30 lines
1.5 KiB
Plaintext
30 lines
1.5 KiB
Plaintext
* Drones: add tooltip
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* Drones: add hull points and take area damage
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* Drones: change the sprite angle for deploy animation
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* Add a battle log display
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* Organize arena objects and information in layers
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* Prevent arena effects information (eg. "shield -36") to overflow out of the arena
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* Allow to cancel last moves
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* Identify ships in emergency stasis more clearly
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* Add more visual effects to weapons, hits and explosions
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* Effect should be random in a range (eg. "damage target 50-75")
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* Add an overload/cooling system
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* Add auto-move to attack
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* Merge identical sticky effects
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* Handle effects overflowing ship tooltip when too numerous
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* Proper arena scaling (not graphical, only space coordinates)
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* Add a fleet evaluator to make balanced fleets
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* Fix AI playing in background in GameSession.spec.ts
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* Mobile: think UI layout so that fingers do not block the view (right and left handed)
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* Mobile: display tooltips larger and on the side of screen where the finger is not
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* Mobile: targetting in two times, using a draggable target indicator
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* AI: apply safety distances to move actions
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* AI: bully AI crashes when winning a battle (trying to move toward null ship!)
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* Add a defeat screen (game over for now)
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* Add a victory screen, with loot display
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* Add retreat from battle
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* Map : restore fog of war
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* Map : add information on current star/location + information on hovered location
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* Map : add stores and shipyards
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* Map : remove jump links that crosses the radius of other systems
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