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ForceField.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
ForceField.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
GatlingGun.spec.ts
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Damage effects may now be random in a given range
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2017-05-10 22:52:24 +02:00 |
GatlingGun.ts
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |
IronHull.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
IronHull.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
NuclearReactor.spec.ts
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
NuclearReactor.ts
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
PowerDepleter.spec.ts
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
PowerDepleter.ts
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |
RepairDrone.spec.ts
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Simplified drone system
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2017-05-23 01:00:02 +02:00 |
RepairDrone.ts
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Simplified drone system
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2017-05-23 01:00:02 +02:00 |
RocketEngine.spec.ts
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
RocketEngine.ts
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |
SubMunitionMissile.spec.ts
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Added equipment overheat / cooldown
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2017-05-17 01:12:05 +02:00 |
SubMunitionMissile.ts
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |