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spacetac/src/core/equipments/RepairDrone.ts

18 lines
729 B
TypeScript

/// <reference path="../LootTemplate.ts"/>
module TS.SpaceTac.Equipments {
/**
* Drone that repairs damage done to the hull.
*/
export class RepairDrone extends LootTemplate {
constructor() {
super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, remotely controlled by human pilots");
this.setSkillsRequirements({ "skill_human": 1 });
this.setCooldown(irepeat(1), istep(3, irepeat(0.2)));
this.addDroneAction(irepeat(4), istep(300, irepeat(10)), istep(10, irepeat(1)), istep(100, irepeat(10)), [
new EffectTemplate(new ValueEffect("hull"), { "value": istep(10, irepeat(2)) })
]);
}
}
}