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AbstractWeapon.spec.ts
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Added action icons
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2015-02-23 01:00:00 +01:00 |
Attribute.spec.ts
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
AttributeCollection.spec.ts
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Added permanent effects on attributes for equipement
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2015-01-22 01:00:00 +01:00 |
BaseAction.spec.ts
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Added fading on actions that will become unavailable (WIP)
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2015-02-26 01:00:00 +01:00 |
Battle.spec.ts
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Added looting from the battle outcome (WIP)
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2015-02-13 01:00:00 +01:00 |
BattleLog.spec.ts
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Manage AP recovery and initial value with equipment effects
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2015-01-22 01:00:00 +01:00 |
BattleOutcome.spec.ts
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Added looting of enemy ships after battle
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2015-02-13 01:00:00 +01:00 |
EffectTemplate.spec.ts
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Added effect generation from templates
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2015-01-22 01:00:00 +01:00 |
EndTurnAction.spec.ts
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Added tslint style checker
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2015-01-07 01:00:00 +01:00 |
Equipment.spec.ts
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
LootGenerator.spec.ts
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Fixed loot level generation
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2015-01-14 01:00:00 +01:00 |
LootTemplate.spec.ts
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Added action icons
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2015-02-23 01:00:00 +01:00 |
MoveAction.spec.ts
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Added fading on actions that will become unavailable (WIP)
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2015-02-26 01:00:00 +01:00 |
Range.spec.ts
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Added LootGenerator
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2015-01-14 01:00:00 +01:00 |
Serializer.spec.ts
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Added serialization of references and cycles
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2015-03-03 01:00:00 +01:00 |
Ship.spec.ts
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Added battle log events for temporary effects
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2015-02-27 01:00:00 +01:00 |
Slot.spec.ts
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
Target.spec.ts
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Added unit tests
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2015-02-06 01:00:00 +01:00 |
Tools.spec.ts
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Added initial work for game data serialization
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2015-03-02 01:00:00 +01:00 |
Universe.spec.ts
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Made the game state fully serializable
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2015-03-03 01:00:00 +01:00 |