37 lines
1.8 KiB
Plaintext
37 lines
1.8 KiB
Plaintext
* Ensure that tweens and particle emitters get destroyed once animation is done (or view changes)
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* Highlight ships that will be included as target of current action
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* Do not focus on ship while targetting for area effects (dissociate hover and target)
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* Active effects are not enough visible in ship list (maybe better in arena ?)
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* Discrete power display, instead of the continuous power bar
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* Drones: add tooltip
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* Drones: add hull points and take area damage
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* More sound effects
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* Add a battle log display
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* Organize arena objects and information in layers
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* Prevent arena effects information (eg. "shield -36") to overflow out of the arena
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* Allow to cancel last moves
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* Effect should be random in a range (eg. "damage target 50-75")
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* Add an overload/cooling system
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* Add auto-move to attack
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* Merge identical sticky effects
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* Handle effects overflowing ship tooltip when too numerous
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* Add a fleet evaluator to make balanced fleets
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* Mobile: think UI layout so that fingers do not block the view (right and left handed)
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* Mobile: display tooltips larger and on the side of screen where the finger is not
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* Mobile: targetting in two times, using a draggable target indicator
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* AI: apply safety distances to move actions
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* AI: bully AI crashes when winning a battle (trying to move toward null ship!)
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* AI: use support equipments (repair drones...)
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* Add a defeat screen (game over for now)
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* Add a victory screen, with loot display
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* Add retreat from battle
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* Map: current fleet position is not visible enough
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* Map: restore fog of war
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* Map: add information on current star/location + information on hovered location
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* Map: add stores and shipyards
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* Map: remove jump links that cross the radius of other systems
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* Map: improve performance
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* Menu: fix background stars aggregating at right side when the game is not focused
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* Missions/quests system
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* Main story arc
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* Multiplayer |