2013-11-30 10:54:27 +00:00
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#include "TerrainShapePreviewRenderer.h"
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2012-12-28 11:28:01 +00:00
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2013-11-16 18:12:42 +00:00
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#include "TexturesDefinition.h"
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2013-11-30 10:54:27 +00:00
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#include "TextureLayerDefinition.h"
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2013-11-16 18:12:42 +00:00
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#include "Zone.h"
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2013-11-30 10:54:27 +00:00
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#include "SurfaceMaterial.h"
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#include "NoiseGenerator.h"
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#include "BasePreview.h"
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2013-12-09 10:59:57 +00:00
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#include "Scenery.h"
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2013-12-08 19:54:34 +00:00
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#include "LightComponent.h"
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#include "LightStatus.h"
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2013-12-09 10:59:57 +00:00
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#include "TerrainRenderer.h"
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2012-12-28 11:28:01 +00:00
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2013-12-09 10:59:57 +00:00
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/*static void _getLightingStatus(Renderer*, LightStatus* status, Vector3, int)
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2013-01-20 21:17:03 +00:00
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{
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LightComponent light;
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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2013-01-27 19:57:43 +00:00
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light.direction.z = 1.0;
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2013-01-20 21:17:03 +00:00
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light.direction = v3Normalize(light.direction);
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light.altered = 1;
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2013-03-07 14:07:12 +00:00
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light.reflection = 0.0;
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2013-12-08 19:54:34 +00:00
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status->pushComponent(light);
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2013-01-20 21:17:03 +00:00
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light.color.r = 0.2;
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light.color.g = 0.2;
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light.color.b = 0.2;
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light.direction.x = 1.0;
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light.direction.y = -0.5;
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light.direction.z = -1.0;
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2013-01-20 21:17:03 +00:00
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light.direction = v3Normalize(light.direction);
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light.altered = 0;
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light.reflection = 0.0;
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status->pushComponent(light);
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2013-01-20 21:17:03 +00:00
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}
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2013-11-17 22:02:36 +00:00
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static Vector3 _getCameraLocation(Renderer*, Vector3 location)
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2013-01-31 15:10:11 +00:00
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{
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location.x -= 10.0;
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location.y += 15.0;
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location.z += 10.0;
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return location;
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2013-12-09 10:59:57 +00:00
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}*/
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2012-12-28 11:28:01 +00:00
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2013-11-30 10:54:27 +00:00
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TerrainShapePreviewRenderer::TerrainShapePreviewRenderer(TerrainDefinition* terrain)
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{
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_terrain = terrain;
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2013-12-09 10:59:57 +00:00
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render_quality = 3;
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2013-11-30 10:54:27 +00:00
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}
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void TerrainShapePreviewRenderer::bindEvent(BasePreview* preview)
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{
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preview->addOsd(QString("geolocation"));
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2013-11-30 10:54:27 +00:00
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preview->configScaling(20.0, 1000.0, 20.0, 200.0);
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preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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void TerrainShapePreviewRenderer::updateEvent()
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{
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getScenery()->setTerrain(_terrain);
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prepare();
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/*getCameraLocation = _getCameraLocation;
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atmosphere->getLightingStatus = _getLightingStatus;*/
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TextureLayerDefinition* layer = getScenery()->getTextures()->getTextureLayer(0);
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layer->terrain_zone->clear();
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layer->displacement_height = 0.0;
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layer->material->base = colorToHSL(COLOR_WHITE);
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layer->material->reflection = 0.05;
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layer->material->shininess = 2.0;
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layer->validate();
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layer->_detail_noise->clearLevels();
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2013-11-30 10:54:27 +00:00
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}
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2013-11-30 17:06:41 +00:00
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Color TerrainShapePreviewRenderer::getColor2D(double x, double y, double scaling)
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2013-11-30 10:54:27 +00:00
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{
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double height;
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height = getTerrainRenderer()->getHeight(x, y, 1);
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if (height > getTerrainRenderer()->getWaterHeight())
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{
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return getTerrainRenderer()->getFinalColor(Vector3(x, height, y), 0.000001);
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}
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else
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{
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2013-11-30 17:06:41 +00:00
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return getWaterColor(x, y, scaling);
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2013-11-30 10:54:27 +00:00
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}
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}
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2013-11-30 17:06:41 +00:00
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Color TerrainShapePreviewRenderer::getWaterColor(double, double, double)
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2013-11-30 10:54:27 +00:00
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{
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return COLOR_BLUE;
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2012-12-28 11:28:01 +00:00
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}
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