2012-04-14 13:05:03 +00:00
|
|
|
Technology Preview 2 :
|
2013-03-31 20:27:21 +00:00
|
|
|
- Finalize terrain editor.
|
|
|
|
=> Add a generation dialog for base noise (overwriting changes).
|
|
|
|
=> Implement chunks merging (with max size control).
|
2012-11-19 20:40:57 +00:00
|
|
|
- Get rid of noise dialogs, for simpler settings.
|
2013-03-31 20:27:21 +00:00
|
|
|
- Finalize lighting/clouds refactoring
|
2013-01-20 17:00:17 +00:00
|
|
|
=> Restore cloud lighting
|
2013-03-31 20:27:21 +00:00
|
|
|
=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
|
2013-04-04 20:44:49 +00:00
|
|
|
- Finish texture refactoring.
|
|
|
|
=> Add detail texture.
|
|
|
|
=> Displacement on 3d explorer and previews.
|
2013-04-06 13:29:12 +00:00
|
|
|
=> Optimize ray marching (for tracing and shadows), using base terrain and displacement power.
|
2013-01-16 15:56:17 +00:00
|
|
|
- Fix rendering when inside a cloud layer, with other upper or lower layers.
|
2013-03-03 17:05:30 +00:00
|
|
|
- Translations.
|
2013-01-16 15:56:17 +00:00
|
|
|
|
|
|
|
Technlogy Preview 3 :
|
2013-03-31 20:27:21 +00:00
|
|
|
- Improve terrain 3D editor:
|
|
|
|
=> Add a map preview with edit area highlighted.
|
|
|
|
=> Allow zooming and simplified camera control.
|
|
|
|
- Better time selection widget for atmosphere.
|
|
|
|
- Clouds should keep distance to ground.
|
2013-03-07 14:07:12 +00:00
|
|
|
- Find a proper model for night sky (maybe Shirley).
|
|
|
|
- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
|
2013-01-16 15:56:17 +00:00
|
|
|
- Fully move layer management from BaseForm to BaseFormLayer.
|
|
|
|
- Start vegetation system.
|
|
|
|
- Allow render saving in HDR compatible format.
|
2012-12-01 16:39:47 +00:00
|
|
|
- Add clouds to explorer with 3d textures.
|
2013-01-20 17:00:17 +00:00
|
|
|
- Add fresnel effect to specular lighting.
|
|
|
|
- Add "hardness to light" and shadow control ("minimum lighting") to material.
|
2012-12-01 16:39:47 +00:00
|
|
|
- Start using OpenCL to optimize rendering.
|
2013-03-31 20:27:21 +00:00
|
|
|
- Fully restore render progress (with first pass).
|
2012-11-19 20:40:57 +00:00
|
|
|
- Rethink the quality settings and detail smoothing in the distance.
|
|
|
|
=> When quality setting is set to 10, add boost options
|
|
|
|
=> Add detail boost (adds granularity)
|
|
|
|
=> Add step boost (for marching algorithms)
|
2012-05-09 21:11:23 +00:00
|
|
|
- Add logarithmic sliders for some float values.
|
2012-06-26 19:36:50 +00:00
|
|
|
- Improve previews.
|
2012-07-10 19:39:12 +00:00
|
|
|
=> Add user markers on OSD.
|
|
|
|
=> Add areas marking.
|
2013-01-16 15:56:17 +00:00
|
|
|
- Add a noise automatic filler.
|
2012-05-05 22:07:02 +00:00
|
|
|
- Lock some previews together (eg: terrain height and colored preview).
|
|
|
|
- Find a new licence.
|
2012-04-14 13:05:03 +00:00
|
|
|
|
2012-08-26 20:02:10 +00:00
|
|
|
Technology Preview 4 :
|
2013-01-16 15:56:17 +00:00
|
|
|
- Implement Sub Surface Scattering for water, textures and clouds.
|
|
|
|
- Implement earth curvature.
|
2012-06-13 20:38:01 +00:00
|
|
|
- Use bicubic interpolation for antialiasing.
|
2012-06-25 20:11:15 +00:00
|
|
|
- Allow for larger renders/antialias (will need several two-pass chunks).
|
2012-04-29 20:42:36 +00:00
|
|
|
- Add a progress indicator on previews.
|
2012-04-30 19:04:39 +00:00
|
|
|
- Multi threaded first pass.
|
2012-06-07 20:17:04 +00:00
|
|
|
- Mark modified tabs and ask for losing modifications (idem for layers).
|
2012-05-01 10:43:33 +00:00
|
|
|
- Fix potential holes in land rendering.
|
2012-06-25 20:11:15 +00:00
|
|
|
- Progressive final render (increasing resolution, for second pass only).
|
2012-06-17 16:46:30 +00:00
|
|
|
- Water and terrain LOD moves with the camera, fix it like in the wanderer.
|
|
|
|
- Improve 3d explorer
|
|
|
|
=> Restore LOD and intelligent poly count (and raise max tessellation)
|
2013-01-16 15:56:17 +00:00
|
|
|
=> Better handling of high altitude
|
2012-06-17 16:46:30 +00:00
|
|
|
=> Interrupt chunk rendering when quitting dialog
|
|
|
|
=> Don't display the water if it's below all ground
|
|
|
|
=> Try to overcome the near frustum cutting
|
|
|
|
=> Add toggles (for water...)
|
|
|
|
=> Max texture size should depend on GPU memory available
|
|
|
|
- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
|
2012-04-14 13:05:03 +00:00
|
|
|
|
|
|
|
Release Candidate :
|
|
|
|
- Polish all features and UI.
|
|
|
|
- More translations.
|