2014-08-28 13:09:47 +00:00
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#include "AtmosphereModeler.h"
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#include "MainModelerWindow.h"
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#include "Scenery.h"
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#include "AtmosphereDefinition.h"
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2015-08-18 23:17:49 +00:00
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#include "FloatPropertyBind.h"
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2014-08-28 13:09:47 +00:00
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2015-11-09 21:30:46 +00:00
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AtmosphereModeler::AtmosphereModeler(MainModelerWindow *main) {
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prop_daytime =
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new FloatPropertyBind(main, "atmosphere_daytime", "value", main->getScenery()->getAtmosphere()->propDayTime());
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prop_humidity = new FloatPropertyBind(main, "atmosphere_humidity", "value",
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main->getScenery()->getAtmosphere()->propHumidity());
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prop_sun_radius = new FloatPropertyBind(main, "atmosphere_sun_radius", "value",
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main->getScenery()->getAtmosphere()->propSunRadius());
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2014-08-28 13:09:47 +00:00
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}
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2015-11-09 21:30:46 +00:00
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AtmosphereModeler::~AtmosphereModeler() {
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2015-08-18 23:17:49 +00:00
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delete prop_daytime;
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2015-08-23 23:19:19 +00:00
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delete prop_humidity;
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2015-09-21 21:12:43 +00:00
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delete prop_sun_radius;
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2014-08-28 13:09:47 +00:00
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}
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