paysages3d/src/interface/modeler/quickapp/AtmosphereModeler.cpp

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#include "AtmosphereModeler.h"
#include "MainModelerWindow.h"
#include "Scenery.h"
#include "AtmosphereDefinition.h"
#include "FloatPropertyBind.h"
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AtmosphereModeler::AtmosphereModeler(MainModelerWindow *main)
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{
prop_daytime = new FloatPropertyBind(main, "atmosphere_daytime", "value", main->getScenery()->getAtmosphere()->propDayTime());
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}
AtmosphereModeler::~AtmosphereModeler()
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{
delete prop_daytime;
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}