2012-12-13 21:33:42 +00:00
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#include "texture.h"
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#include <assert.h>
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#include <math.h>
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#include "../system.h"
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struct Texture2D
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{
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int xsize;
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int ysize;
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Color* data;
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};
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struct Texture3D
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{
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int xsize;
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int ysize;
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int zsize;
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Color* data;
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};
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Texture2D* texture2DCreate(int xsize, int ysize)
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{
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Texture2D* result;
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2012-12-14 16:16:09 +00:00
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assert(xsize > 0 && ysize > 0);
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2012-12-13 21:33:42 +00:00
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result = (Texture2D*)malloc(sizeof(Texture2D));
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result->xsize = xsize;
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result->ysize = ysize;
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result->data = malloc(sizeof(Color) * xsize * ysize);
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return result;
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}
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void texture2DDelete(Texture2D* tex)
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{
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free(tex->data);
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free(tex);
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}
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2012-12-14 16:16:09 +00:00
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void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize)
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{
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*xsize = tex->xsize;
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*ysize = tex->ysize;
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}
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2012-12-13 21:33:42 +00:00
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void texture2DSetPixel(Texture2D* tex, int x, int y, Color col)
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{
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assert(x >= 0 && x < tex->xsize);
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assert(y >= 0 && y < tex->ysize);
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tex->data[y * tex->xsize + x] = col;
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}
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Color texture2DGetPixel(Texture2D* tex, int x, int y)
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{
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assert(x >= 0 && x < tex->xsize);
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assert(y >= 0 && y < tex->ysize);
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return tex->data[y * tex->xsize + x];
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}
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Color texture2DGetNearest(Texture2D* tex, double dx, double dy)
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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if (dy < 0.0) dy = 0.0;
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if (dy > 1.0) dy = 1.0;
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int ix = (int)(dx * (double)(tex->xsize - 1));
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int iy = (int)(dy * (double)(tex->ysize - 1));
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assert(ix >= 0 && ix < tex->xsize);
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assert(iy >= 0 && iy < tex->ysize);
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return tex->data[iy * tex->xsize + ix];
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}
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Color texture2DGetLinear(Texture2D* tex, double dx, double dy)
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{
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/* TODO */
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return texture2DGetNearest(tex, dx, dy);
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}
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Color texture2DGetCubic(Texture2D* tex, double dx, double dy)
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{
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/* TODO */
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2012-12-15 10:14:57 +00:00
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return texture2DGetLinear(tex, dx, dy);
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2012-12-13 21:33:42 +00:00
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}
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2012-12-15 19:45:19 +00:00
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void texture2DFill(Texture2D* tex, Color col)
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{
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int i, n;
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n = tex->xsize * tex->ysize;
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for (i = 0; i < n; i++)
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{
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tex->data[i] = col;
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}
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}
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void texture2DAdd(Texture2D* source, Texture2D* destination)
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{
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int i, n;
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assert(source->xsize == destination->xsize);
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assert(source->ysize == destination->ysize);
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n = source->xsize * source->ysize;
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for (i = 0; i < n; i++)
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{
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destination->data[i].r += source->data[i].r;
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destination->data[i].g += source->data[i].g;
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destination->data[i].b += source->data[i].b;
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/* destination->data[i].a += source->data[i].a; */
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}
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}
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2012-12-13 21:33:42 +00:00
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void texture2DSaveToFile(Texture2D* tex, const char* filepath)
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{
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systemSavePictureFile(filepath, (PictureCallbackSavePixel)texture2DGetPixel, tex, tex->xsize, tex->ysize);
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}
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2012-12-14 16:16:09 +00:00
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static void _callbackTex2dLoad(Texture2D* tex, int x, int y, Color col)
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{
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if (x >= 0 && x < tex->xsize && y >= 0 && y < tex->ysize)
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{
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tex->data[y * tex->xsize + x] = col;
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}
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}
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void texture2DLoadFromFile(Texture2D* tex, const char* filepath)
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{
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systemLoadPictureFile(filepath, NULL, (PictureCallbackLoadPixel)_callbackTex2dLoad, tex);
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}
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2012-12-13 21:33:42 +00:00
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Texture3D* texture3DCreate(int xsize, int ysize, int zsize)
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{
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Texture3D* result;
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2012-12-14 16:16:09 +00:00
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assert(xsize > 0 && ysize > 0 && zsize > 0);
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2012-12-13 21:33:42 +00:00
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result = (Texture3D*)malloc(sizeof(Texture3D));
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result->xsize = xsize;
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result->ysize = ysize;
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result->zsize = zsize;
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result->data = malloc(sizeof(Color) * xsize * ysize * zsize);
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return result;
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}
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void texture3DDelete(Texture3D* tex)
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{
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free(tex->data);
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free(tex);
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}
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2012-12-14 16:16:09 +00:00
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void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize)
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{
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*xsize = tex->xsize;
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*ysize = tex->ysize;
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*zsize = tex->zsize;
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}
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2012-12-13 21:33:42 +00:00
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void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col)
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{
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assert(x >= 0 && x < tex->xsize);
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assert(y >= 0 && y < tex->ysize);
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assert(z >= 0 && z < tex->ysize);
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tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x] = col;
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}
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Color texture3DGetPixel(Texture3D* tex, int x, int y, int z)
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{
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assert(x >= 0 && x < tex->xsize);
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assert(y >= 0 && y < tex->ysize);
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assert(z >= 0 && z < tex->zsize);
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return tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x];
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}
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Color texture3DGetNearest(Texture3D* tex, double dx, double dy, double dz)
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{
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if (dx < 0.0) dx = 0.0;
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if (dx > 1.0) dx = 1.0;
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if (dy < 0.0) dy = 0.0;
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if (dy > 1.0) dy = 1.0;
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if (dz < 0.0) dz = 0.0;
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if (dz > 1.0) dz = 1.0;
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int ix = (int)(dx * (double)(tex->xsize - 1));
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int iy = (int)(dy * (double)(tex->ysize - 1));
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int iz = (int)(dz * (double)(tex->zsize - 1));
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assert(ix >= 0 && ix < tex->xsize);
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assert(iy >= 0 && iy < tex->ysize);
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assert(iz >= 0 && iz < tex->zsize);
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return tex->data[iz * tex->xsize * tex->ysize + iy * tex->xsize + ix];
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}
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Color texture3DGetLinear(Texture3D* tex, double dx, double dy, double dz)
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{
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/* TODO */
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return texture3DGetNearest(tex, dx, dy, dz);
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}
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Color texture3DGetCubic(Texture3D* tex, double dx, double dy, double dz)
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{
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/* TODO */
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2012-12-15 10:14:57 +00:00
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return texture3DGetLinear(tex, dx, dy, dz);
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2012-12-13 21:33:42 +00:00
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}
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2012-12-15 19:45:19 +00:00
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void texture3DFill(Texture3D* tex, Color col)
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{
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int i, n;
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n = tex->xsize * tex->ysize * tex->zsize;
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for (i = 0; i < n; i++)
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{
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tex->data[i] = col;
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}
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}
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void texture3DAdd(Texture3D* source, Texture3D* destination)
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{
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int i, n;
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assert(source->xsize == destination->xsize);
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assert(source->ysize == destination->ysize);
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assert(source->zsize == destination->zsize);
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n = source->xsize * source->ysize * source->zsize;
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for (i = 0; i < n; i++)
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{
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destination->data[i].r += source->data[i].r;
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destination->data[i].g += source->data[i].g;
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destination->data[i].b += source->data[i].b;
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/* destination->data[i].a += source->data[i].a; */
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}
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}
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2012-12-13 21:33:42 +00:00
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static Color _callbackTex3dSave(Texture3D* tex, int x, int y)
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{
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int z = y / tex->ysize;
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y = y % tex->ysize;
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assert(x >= 0 && x < tex->xsize);
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2012-12-14 16:16:09 +00:00
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assert(y >= 0 && y < tex->ysize);
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assert(z >= 0 && z < tex->zsize);
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2012-12-13 21:33:42 +00:00
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return tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x];
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}
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void texture3DSaveToFile(Texture3D* tex, const char* filepath)
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{
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systemSavePictureFile(filepath, (PictureCallbackSavePixel)_callbackTex3dSave, tex, tex->xsize, tex->ysize * tex->zsize);
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}
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2012-12-14 16:16:09 +00:00
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static void _callbackTex3dLoad(Texture3D* tex, int x, int y, Color col)
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{
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int z = y / tex->ysize;
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y = y % tex->ysize;
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if (x >= 0 && x < tex->xsize && y >= 0 && y < tex->ysize && z >= 0 && z < tex->zsize)
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{
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tex->data[z * tex->xsize * tex->ysize + y * tex->xsize + x] = col;
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}
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}
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void texture3DLoadFromFile(Texture3D* tex, const char* filepath)
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{
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systemLoadPictureFile(filepath, NULL, (PictureCallbackLoadPixel)_callbackTex3dLoad, tex);
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}
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