paysages3d/src/render/software/RayCastingManager.h

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#ifndef RAYCASTINGMANAGER_H
#define RAYCASTINGMANAGER_H
#include "software_global.h"
#include "Color.h"
#include "Vector3.h"
namespace paysages {
namespace software {
typedef struct
{
int hit;
Color hit_color;
Vector3 hit_location;
} RayCastingResult;
typedef RayCastingResult (*FuncGeneralCastRay)(SoftwareRenderer* renderer, Vector3 start, Vector3 direction);
class SOFTWARESHARED_EXPORT RayCastingManager
{
public:
RayCastingManager();
};
}
}
#endif // RAYCASTINGMANAGER_H