paysages3d/src/render/opengl/OpenGLSharedState.cpp

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#include "OpenGLSharedState.h"
OpenGLSharedState::OpenGLSharedState() {
}
void OpenGLSharedState::apply(OpenGLShaderProgram *program, int &texture_unit) {
for (const auto &pair : variables) {
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pair.second->apply(program, texture_unit);
}
}
OpenGLVariable *OpenGLSharedState::get(const std::string &name) {
OpenGLVariable *&var = variables[name];
if (var == 0) {
var = new OpenGLVariable(name);
}
return var;
}