paysages3d/gui_qt/dialogmaterial.cpp

67 lines
1.6 KiB
C++
Raw Normal View History

#include "dialogmaterial.h"
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QWidget>
/**************** Dialog form ****************/
DialogMaterial::DialogMaterial(QWidget *parent, SurfaceMaterial* material) : DialogWithPreview(parent)
{
QPushButton* button;
QWidget* buttons;
setLayout(new QVBoxLayout());
_form = new FormMaterial(this, material);
_form->hideButtons();
layout()->addWidget(_form);
buttons = new QWidget(this);
buttons->setLayout(new QHBoxLayout());
layout()->addWidget(buttons);
layout()->setAlignment(buttons, Qt::AlignBottom);
button = new QPushButton(tr("Validate"), buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(accept()));
button = new QPushButton(tr("Reset"), buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(revert()));
button = new QPushButton(tr("Cancel"), buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject()));
setWindowTitle(tr("Paysages 3D - Material editor"));
}
bool DialogMaterial::getMaterial(QWidget* parent, SurfaceMaterial* material)
{
int result;
DialogMaterial* dialog = new DialogMaterial(parent, material);
result = dialog->exec();
if (result)
{
dialog->_form->getMaterial(material);
}
delete dialog;
return (result != 0) ? true : false;
}
void DialogMaterial::accept()
{
_form->applyConfig();
QDialog::accept();
}
void DialogMaterial::revert()
{
_form->revertConfig();
}