2013-11-09 17:46:34 +00:00
|
|
|
#include "SoftwareRenderer.h"
|
|
|
|
|
2013-11-10 16:04:38 +00:00
|
|
|
#include "Scenery.h"
|
2013-11-09 18:13:28 +00:00
|
|
|
#include "FluidMediumTraversal.h"
|
2013-11-09 17:46:34 +00:00
|
|
|
|
2013-11-10 16:04:38 +00:00
|
|
|
SoftwareRenderer::SoftwareRenderer(Scenery* scenery)
|
2013-11-09 17:46:34 +00:00
|
|
|
{
|
|
|
|
fluid_medium = new FluidMediumTraversal(this);
|
2013-11-10 16:04:38 +00:00
|
|
|
|
|
|
|
if (scenery)
|
|
|
|
{
|
|
|
|
this->scenery = scenery;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this->scenery = Scenery::getCurrent();
|
|
|
|
}
|
|
|
|
this->scenery->bindToRenderer(this);
|
2013-11-09 17:46:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SoftwareRenderer::~SoftwareRenderer()
|
|
|
|
{
|
|
|
|
delete fluid_medium;
|
|
|
|
}
|
2013-11-10 16:04:38 +00:00
|
|
|
|
|
|
|
Color SoftwareRenderer::applyMediumTraversal(Vector3 location, Color color)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return color;
|
|
|
|
}
|