paysages3d/TODO

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- All noises should use the same entropy pool (saved separately), and avoid reallocs.
- Implement light multi-sampling (mainly for skydome).
- Implement scaling and scrolling on previews.
- Water and terrain LOD moves with the camera, fix it like in the wanderer.
- Find the random segfault at start (in PreviewTerrainColor::getColor).
- Restore render progress.